This project is abandoned and its default file will likely not work with the most recent version of StarCraft II. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.
INCUBATION for Starcraft II will be a remake of the map i released in 2004 for Starcraft under the same name.
Currently, i've planned that classes will most likely affect the story but have small impact on gameplay, all the weapons will do the same damage, weapons fixed or enhanced by the engineers can be shared with the rest of the players etc. I decided to add them so players will be able to choose different paths and outcomes but i thought it was best to give them a couple of traits for gameplay.
I thought it was best to set a limit because, players could just pick 1 engineer, 1 specialist and 4 medics, since they only need 1 of each to affect the story, Medics would be the most useful since they can heal faster and use vaccines.
Currently, i've planned that classes will most likely affect the story but have small impact on gameplay, all the weapons will do the same damage, weapons fixed or enhanced by the engineers can be shared with the rest of the players etc. I decided to add them so players will be able to choose different paths and outcomes but i thought it was best to give them a couple of traits for gameplay.
I thought it was best to set a limit because, players could just pick 1 engineer, 1 specialist and 4 medics, since they only need 1 of each to affect the story, Medics would be the most useful since they can heal faster and use vaccines.
During testing, i'll see what works best.
My biggest concern since you won't be able to choose your class is will each class be as demanding in terms of skill as the others?
I'm thinking when you release this map, you'll see people wanting to play just the Assault role.