Income Wars
Income Wars
This is the original Income Wars from Battle.net.
Target
Spawn units to kill the cannon of the other team.
Spawning units gives additional income.
Gamemodes
- from 1 v 1 up to 3 v 3
Uploads
- EU: bone: Income Wars (Official)
- US: bone: Income Wars - Official
Curse Link
This map is still work in progress, any suggestions,
ideas or bug-reports are welcome.
we've tried this and it wasn't really good, longer way means more units on fields means more lag.
defenses are, hm don't know, I don't want to fight some neutral tanks I want to fight other players.
The cannon got a immortal like shield to protect it from the tier2 units for quite a bit. this shield got buffed in the current version I've got here on my pc.
@baclkcud, there are two ways a maps starts:
IMPORANT I think this game goes by to fast. I mean the cannons are so weak and all. Can you make the monsters have to go farther and add some other deffenses they have to go through on both teams before they reach the cannon like there should be towers and a up hill hike so they get shot at as they climb to win. It would stall some time so please add this. Also if you add this give credit to linkmon99 in desc. thanks again! :) ==**
k :)
@ Citrien finally ;) going to look for the option to give you some rights
@Totzlol it's a test and until now nobody said anything about it. You may not have seen the process on EU servers but the ramps already moved closer together. maybe they are merging again. the distances are so small in the editor and ingame the units from bottom never even see the units from top. Don't really like it as well but it has to wait, I'm to lazy to release a new version just to change this
But I'm going to keep the two spawn points on top and bottom of the cannon.
I like every feedback even if someone don't like something new
Grats on getting rid of the nuke grief...but wtf did you have to make it top and bottom for?
Redesigning the map layout was a bad decision.
Needs less Nexus Wars feel, more Income Wars feel. Go back to the way you originally did it.
hey citrien i sent a message to bone ill send it to you as well!!!
Hi Guys
I thought i create a account here now too ;) so if bone shouldn´t answer or you like me more than him xDD than you can contact me instead him ^^
If you find bugs pls tell them us! Thank you :D
Medics and Science Vessels imo shouldn't be able to stack heal on one target. Just makes them to strong if they get placed correctly. It also allows units like void ray to easily charge up and not die with a group of science vessels healing.
2nd place on the us servers as well? awesome :)
then I'm going to expect some us feedback as well. the link to this page has not been included in 2.4
@iminminnesota I think ill just keep my map up until bloodytosser decides to update it to the latest.
edit: oh he did. deleting my map now. Tell him to publish it a bunch of times so the version number matches and isnt v0.2.
@andcap bloodytosser already published it on us servers and it is the second most popular game so your is pointless
I published it to the us server as:
"Income Wars Original" published by Andrew
It also has the correct version numbering. None of this "income wars v3.11 v0.1" crap. I'll also keep it updated.
yeah there is an option in variants and it is set to 10 seconds. blizz ignores it
it is not a coincidence that every map needs 30 seconds to start
you can't change the autostart lobby cooldown... the 30 seconds are made by blizz
I've not seen any thor spam lately, going to test it myself. immortals should be pretty strong against it
added a map screenshot for all the poor american players to recognize the current version
I wish bloodytosser would update his version of the map :( Tired of that damn nuke bug and there have been soo many changes.
doing ai probably today or tomorrow
your map is not locked ?!
I saw your map and thought, there are some things he don't like. I took a look to figure out what he likes to change and tried a few of this ideas.
The idea behind the increasing dmg is:
can you re add AI?