Income Wars
Income Wars
This is the original Income Wars from Battle.net.
Target
Spawn units to kill the cannon of the other team.
Spawning units gives additional income.
Gamemodes
- from 1 v 1 up to 3 v 3
Uploads
- EU: bone: Income Wars (Official)
- US: bone: Income Wars - Official
Curse Link
This map is still work in progress, any suggestions,
ideas or bug-reports are welcome.
we are trying to figure this out.
@Tollens the teams are now copied from the lobby. make sure your party is in one team in the lobby, tried it and it works in 4.x. a lot of people wanted this. i don't know why it worked before with the party, it shouldn't. player 1,3,5 where forced to play together and player 2,4 and 6.
the player numbers are generated when you join the lobby. if there is one player in the lobby and you join with a 3player party your party gets the numbers 2,3,4. it don't matter where you are in the lobby when the game starts. you should have played against each other.
if you're joining as party and don't have the host to put you in one team, just create a game and press open to public
this is why there is a hardened shield on the cannon. maybe we should reduce it to 50 dmg. this shield gives the cannon essentially more life against strong units
the other thing is, against ho much direct t2 fire should it survive one income circle? I mean the target is to kill the cannon
There is something terribly wrong with 4.10 on the US servers. The teams will get all fucked up. An enemy on the same side as the opposition, or 4v2 when there are six players. Things like that. I hope you guys can fix this soon! I really like this map!
Bleeding Hell it works!!!!!!!!!! Finally. Glad that's all sorted out.
Hey, I was thinking, I know your supposed to counter using units, but I think once the Tier 2 units start coming into full play, the cannons need to be stronger I think. At least more HP, your base can die in the 3 seconds before your next income starts. Although I know, if its that bad, your probably screwed anyways. I'm not sure if you have tested this theory already.
MEH, spoke too soon. I uploaded 4.10 and it showed in the description but we were physically still playing 3.28. Stupid Bnet!!!
will try some other things...
The income-wars map was great to start out with, but now the grouping has completely ruined it.
Grouping every other person makes it very hard to team up with your party members.
Change the grouping so people can group up with their party members
Having an official uploader for SEA region would be really great!
4.11 changes (soon™ TBR)
I've to fix some things in wow today, only quick and dirty bugfix today I guess
When did you turn into Prof. Farnsworth? :P
Also, add some hours for extensive bug hunting and balancing. Gotta compensate for not being around for a few days :/
it has been once again a pretty simple bug caused by editing a trigger twice.
I tried a new sstem, but It is impossible to get region names...
Changed it back to the old system+addition and forgot to change a
For i = 1 to Number of players in (active players) back to For i = 1 to 6.
it is basically double checked and the last player doesn't get any income anymore if another player leaves...
but good news everyone, my broken authenticator got removed, new version in a few hours when I'm back home
awesome! :)
some late info: yeah it happens to a lot, seeing as chat gets filled with irritated players haha didn't know when it happens if instantly or next income but i always notice it when my units dont spawn, noticed that income do not occur after that. seems to be random who gets it 1 or more.
cheers to a great map, almost the only custom map i play haha! hope it's fixed on next upload :)
@jtrancer found the bug
upload soon™
gg I fucked up my authenticator...
don't know this bug yet, going to look into it
some more informations would be nice? does it happen for the whole team of the leaving player or just one? does it happen instantly or at the next income round or don't know when? does only the income stop and they are running out of minerals or do you have minerals and the spawn doesn't work?
the trigger system is way to complex but all the nice features are just nice :)
I'm almost always playing some rounds after publishing a new version. had even a match with a leaving player yestaerday. didn't have any problems.
is a fix on the way on the issue why income/spawn stops for some players when someone leave the game?
the name is blocked. change the mapname and give it a try. the problem might be the popularity
is it possible for someone besides bloody to publish it to US? or would that cause problems?
published 4.9 on eu, buff jackson, nerf destroyer, fix lose/win and something else^^
it is so stupid that the maps are not all on one world wide server...
I've got an idea to fix it, but bloody explained it, no time left. You've played the version with the dying chooser for two weeks, I guess you will be able to survive till next weekend even it is pity, but 3.28 is a stable release. There are a lot of cool new features in 4.x and new bugs. Stay tuned
i had 4.7 working, but i had to creat the game and arrange teams as the host for 3v3. hard to get everyone to do that tho i guess
Unfortunately I have run out of time to try and fix the problem, and we do apologize. I have indeed loaded 3.28 back to the public until next weekend.