Impossible Scenario (F)
Idea taken from the old Starcraft game. You have very limited unit and try to kill huge army by using every advantage possible. Evvery Scenario you clear will give you ressources for the IMPOSSIBLE SCENARIO at the end. Be sure to clear most of them or it really will be impossible. Good luck!
I've beaten all of the missions by myself.
Suggestions:
Yes the version you played in BETA was localized some which i don't remember the name right now because I just don't know how to do it myself. The reason I did not did the search how to do it myself is because i'll wait for the very final version to be made( and im currently on another project anyways )
Needs to be localized I think? Using EU client here, and there are bugs in all directions. No matter what scenario I choose, it jumps to the bonus scenario selection. And most of the bonus scenarios are impossible because of patching and/or you require minerals/gas to do anything.
I remember playing it in the beta, and thought it was a fun way to work up your micro before doing some melee.
EDIT:Ok, In version 2,10, I named every scenario (but am kinda bad with name so if you have suggestion, im open! :)) I also put the -kick system in, but did not bother to make it impossible to kill other player. My though is(too hard XD) but also if some1 wants to be a pain in the ass they'll find anotehr way so the only way is to kick them!...that's about it.. fixed the sharing control bug too :)
...As for the imp scenario tower thing... I dunno i'm thinking they have the right to build tower bbut...I dunno XD will leave it available for the time being! thanks for making me look into this though! :)
You should probably remove the ability to build drones in the Impossible Scenario. Someone decided he would try to tech up to Infestor. Also, a group of players could try to push with Queens, Spine Crawlers, and Spore Crawlers with Transfusion and Creep Tumors, making the Impossible Scenario more of a Tower Defence game than a game of Micro.
You should name the scenarios. Much easier to refer to them that way, because I can never remember which one is 5 and which is 6.
There needs to be a way for dealing with troll players. Right now it's really really easy for a troll to join and ruin everything. You should block players from shooting each other unless the target approves, and there should be a vote banning system.
Shared control seems to be messed up in the latest version. If a player leaves their units are uncontrollable, and you lose.
Another bug: Flying an air unit into the bottom left section in the impossible level recharges their mana. Definitely makes it a lot easier when you can throw down 20 point defense drones and yamato everything in sight.
On the subject of mana, it would be nice if it recharged faster. Some maps take a long time only because of the mana recharge time. Particularly the ghost snipe bonus map and the one where you have ravens and the enemy has DTs and BCs.
okay thanks for all the comment, will fix the -give up to player one only, will check the difficulty ASAP .
people are typing -giveup at the start of every lvl to grief..only takes one person to type it and the lvl is over..
Great map, but there are some problems:
- MAJOR BUG: If you cast neural parasite on an enemy unit, the others attack it before the infestor even gets in range. You can *easily* clear any level with an infestor in it.
- The out-of-range-teleport-back-to-start mechanic is abusable in several scenarios. The worst is the one where you start at two opposing points on an S: the bottom terran teleports to the top, which makes it much easier. It would be far better if the unit was just moved to their last valid position.
- Player chat messages sometimes disappear suddenly. Very annoying.
- The level difficulties seem off in several places. For example, the viking/reaper level is definitely not easy, because you have to control flawlessly for a long time. In contrast, the "hard" level where you have colossi and force field is super easy.
Great map so far just played it online, FYI to the people he keep getting the bonus scenario your playing the wrong version the correct version is a couple of pages down.
REMOVE the - give up option, or only allow player one to use it. To many players use it when they die, and other's are still alive.
hey there just tested the map and everytime i go to scenarios it sends me to select bonus scenario :( and only that i can play and also the single mode its not good , the game doesn't give me control over units of other players good luck on fixing them man :P
Just updated my map to fix teh ressources bug..:P Also put a beacon so you guys can go play the bonus scenarios without compelting the IMPOSSIBLE SCENARIO. Also fixed some other minor bug am too lazy to list down :) Enjoy! Still counting on you to report any other bugs you found! Thanks!
same as mysassyassy - resource bug.
my friends and i beat all the scenarios leading up to the impossible scenario (it got hairy at times, but it was good fun). we beat the zerg side of the impossible scenario by spawning mass infested terrans from burrowed infestors - i don't know if that was meant to be in, or if this was made in the patch where IT was still on the overseer. as soon as we won, we kept getting the message "you have beat zerg and receive x minerals y gas". everybody massed something for fun (raven HSM!) and demolished the map.
Thanks about these bugs reports! Will take them into consideration while making the next version (will not be out in phase 2 though, aiming for an updated map for release!)
Played through until the bonuses
Bugs:
-After killing one race at the impossible stage, resources keeps on flowing even after the round was over -Carriers' interceptors cost nothing (and makes things a bit too easy) -Brood Lords are also very cheap in this round due to their great range
Okay thanks for what ur saying. Im actually working on another project with Payne right now. Will rework on this once the other will be finish. If you guys got something to tell on my map, please tell me cause I will re-update this before the realease of SCII (not before phase 2 of beta though)
Hey, I don't think you've updated this since they allowed massives to walk through FF's. This makes scenario 4 (I think it's 4, the one with all the cannons and toss units) virtually impossible.
You should look into this.
Great map, huge potential for micro / strategy thinking. You really should trigger the unit spawning to happen on scenario selection, to lessen the strain on mid- to low-end computers.
The level where I had to abuse reaper cliffjumping to kill banelings proved impossible due to lag, which I believe was caused by the large amount of units being ingame.
I've only played it through the galaxy editor though, and that might be the cause of the lag I experienced, even after turning down the graphics to a minimum. Also, It'd be great if you modded the scenario selecting units to be somehow faster (perma-stim, hp regen, higher base movespeed)