Impossible Scenario (F)
Idea taken from the old Starcraft game. You have very limited unit and try to kill huge army by using every advantage possible. Evvery Scenario you clear will give you ressources for the IMPOSSIBLE SCENARIO at the end. Be sure to clear most of them or it really will be impossible. Good luck!
Ok I'll look at this tomorrow thanks for saying!
Hi, i've tested the multiplayer, but it doesn't work fine for me. I launched the game with 2 players : but we don't have the control of all our units. It seems to stay on a 5 players mod, with 5 separate groups of controls (can't move or anything)
you cant die in it and no gun limit
Here is the V1.0... multiplayer should be playable at with any number of player and the mineral bug is fixed. That's about it :P Thanks everyone for helping me with this map and I hope you will have fun playing it!
Still hoping for the multiplayer fix! No rush, though, but I did have something to add. Could you fix the multiplayer and the randomly giving thousands of minerals separately? That is, two separate updates, so if we want to have an easy time on the last impossible scenario, we can? lol.
hi! :D am just here to tell you guys I haven't abandon this map it's just the exam week so am a bit busy... jondoe you are right I will fix this in next vers. as soon as I got time. Fleshman i don't understand what you are asking for sorry :P
I *love* this map, but the multiplayer is off. 1 or 5 players are the only choices. Anything in between and the units are still split into 5 groups and often necessary ones are incontrollable. I would love if this were ironed out. My fav by far.
Another bug I found was with neural parasite. If I target any guy for neural parasite and the cancel it before I'm in range; the npc's will kill the unit. Basically means the Infestor can solo any map.
thanks the localization, its very helpful!
but please take back the "-solo", so i can play it with my friends!!!! <using share control>
you can try to infest things from afar and the units near the target will attack it. then you can cancel and repeat.
geez it seems taht every time i fix 1 things, 2 problem arise :P but yep thanks for the feedback once again SoullesBeing. Can't remember how many thing you did for me :)
Hi there. ;)
Things I noticed:
- bonus map 3 looks hard, didn't have the time to try it yet ;)
- there are some weird idle invisible scv's on this map. In menu screen you got one, in scenario 2 about 5. Just weird, maybe some forgotten test scv's
- Theres a problem with supply. This map gives you control on every unit that you don't even see. You start of about 300/268 supply so when you go to the last scenario you can't make any units unless you go in every scenario and manage to kill off your own units.
- The games says it gives you five time the amount of minerals and gas because you're playing alone, in fact after completetion of this map you get 61 times the ammount of mins 3050 ! ;)
Cheers, keep up the good work.
well in multiplayer lloading unit won't be possible so i'll keep the balancing of this lvl for when we can make custom map :P.... as for the money when ur unit die I don't understand, I will look at thhe trigger for next version (beta-4)
Edit: Found the reason why you gain so many ressource XD will be fixed in next vers.
Edit2: Made the BETA-4! Fourth and Fifth scenario made! Enjoy!
Edit3: I would like to thanks SoullesBeing for the localization of the Beta-4, thanks for your continued support :)
Why do I get money when my units die? By the time I got to the "Impossible" level, I had over 200k mins and gas, so I just massed broodlords and vikings and steamrolled them
the first "bonus" scenario would be ALOT harder if the medivac were not allowed to heal. But with healing, its too easy. couldn't you just add a trigger to keep the medivac energy at zero?
Good point that I had though but never wanted to to through the trouble to block this possibility XD Seems like I cannot avoid this series of trigger forerver :P thanks for the comment :P
Pretty good map. But one problem with it is that you can go to the edges of other stages on the maps. This is especially noticable one the third scenario, where I was able to put my siege tanks on the lines separating the courses and shoo them from there, and pick up units from the stage above it and bring them into the battle (and bring the units from the third stage up at the ending so that stage gets more units)
So, Impossible Scenario (F) BETA-3 is OUT!
New: -Added the third bonus scenario -fixed many bug (Im sure I forgot some of them, if you encounter them please remind me) -When solo, all unit become red unit for better micromanagement
I hope you will continue enjoy the game as I enjoy making it!
Soullesbeing: thanks for the explanation and I responded to ur PM, thanks once again! Feel free to localized BETA-3 if you want but if ur occupied it's okay, next version will come soon enough!
Well it's not stupid to ask. I didn't know anything about it until I started playing these custom maps. ;)
As it turns out maps made on US client will be displayed differently when someone uses them on GB client like me. The map plays ok, all triggers work but you don't see dialogues, names of custom units, hotkeys and such. They are all displayed as 'Param/value' because it looks for them in default folders of that client.
As I said not everyone needs to now about it but it helps to localize them.
When you got a newer version finished just send it to my email and I'll localize it for different clients.
Cheers. Pozdrówko
Soulles_Being
I might sound stupid but what is localizing maps doing? :P like making people everywhere able to play my map? XD IF so yep I would appreciate it if you could localized it once it's finished! :)
Hi all.
I made some research and I managed to localize the newest Impossible Scenario Beta2 for most clients.
Localizing maps is easy but not everybody has the skills or the time to do it so here you go.
Link Removed: http://www.mediafire.com/myfiles.php
I've uploaded it to mediafire. Don't know how long it'll stay there cause I don't have an account.
Heres a list of supported clients:
- enUS (USA client)
- enGB (Great Britain mainly Europe english client like mine)
- itIT (Italian)
- frFR (French)
- deDE (German)
- esES (Estonian?)
- esMX ( ? )
- koKR (Korean?)
- plPL (Polish. Polska! ;D )
- ptBR ( ? )
- ruRU (Russian)
- zhCN ( ? )
- zhTW ( ? )
Well I think it's all about the language your client is using it.
The whole map should be displaying dialogs and names of units correctly now. I myself am using GB client and it works for me.
If there are some issues with your client & you got some 'param/values' instead some dialoges give me a shout.
franck17 - give me a shout if you'd like me to localize your maps. If you want I'll send you this file so it'll be displayed properly here for download.
Cheers. Pozdrówko.
Soulles_Being