iCJug
Team Revoki contacted me this weekend because they were needing a melee map that you don't have to remake. They wanted to use on their team, which consists of only Master League players. So I made the system, which I called iCJug. The system works for any melee map. It's basically a melee tournament where players based on skills and priorities are picked to play together. Who loses become and observer and who wins stays playing. And of course, there are all the Debates features on it, including admins, all-time ranking, player's stars, etc.
Make sure you play with 14-players and I will be happy to hear some feedback and ways to improve it (since it's still beta). You will find iCJug on the first page if you filter by Melee.
Official Thread on Blizz Forum:
http://us.battle.net/sc2/en/forum/topic/2179759335
Official Thread on Teamliquid:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=202081
Me and my friends have been playing some 1v1 Obs stuff recently. And I really love iCJug, but there are two things that just make us have to go with 1v1 Obs, over iCJug.
1. The Smart Cam in iCJug is terrible, while it is just great in 1v1 Obs.
2. A lot of the statistics are broken after multiple games in iCJug, and in addition each pane by itself isn't enough information and I would rather not continuously change, and the information on the top right, which is the important stuff can't easily be compared.
Every other aspect of iCJug however is superior in my opinion, but these two things are too important.
iCJug Metalopolis has been published!
Also, new feature:
- Now players in game can enable chat between players and observers (press F12 to learn how).
As you know I can host your maps Rodrigo :)
I spent the night making changes on the iCJug maps now. Here are some of them:
- Now players can see their own APM and compare them with other players.
- Admins can now enable/disable the chat between players and observers.
- Players in game can't see the admin rex anymore (and rex is now allied).
- Reduced player camera desacceleration from 10 to 1 to avoid dizziness.
- Fixed the match timer to show seconds with 2 digits.
- Fixed a bug where players with big names and scores were going off the leaderboard.
- Fixed a bug where the APM average was going down during the break between matches.
- Increased creep decay speed during breaks between games to avoid creep from previous games being shown in the next game.
- Fixed a bug where a player might start with a wrong number of supplies during a rematch.
- Now the supplies will become red if the player has more supplies used than supplies made.
- Now mineral and gas are updated 6 times faster for observers (with no lag).
- Now a tip about the "+" button is displayed for players with less than 9 points.
- Creep tumours is not preventing a zerg player to lose anymore.
- Now observer see players as neutral.
- Fixed a bug where some destructible rocks in Shattered Temple were not being regenerated.
- To prevent people from boosting scores with friends, now you get 0 points if the game was fast and poor.
+1 vote to let me publish my maps in an european account
+1 vote to let us europeans play your maps ;)
Where is the download link???