Icecrusher TD 2
Description
Solo mazing td (tower defense) map for 1 to 4 players. Set in a remote ice world and with nowhere to run you must fight the reckless onslaught of ever more trickier mob waves. Construct a nifty maze with wall pieces, towers, and traps to spell certain doom for your enemies.
Features
- White arrows on the ground will show the anticipated path of the creep waves.
- Custom snow terrain.
- Multiple races with unique towers.
- Account level up system unlocks goodys allowing you to show off your experience and skill.
- Multiple boss waves including special events during these waves which you have never seen before in any other td.
- Dozens of mob waves, sometimes even with special abilities such as hardened shields, ground waves spawning flying enemies, and more.
- Your worker gains skill points to unlock special race independent abilities and upgrades such as mineral interest, bonus lifes, more supply, mobile support units, nukes and many more!
- Different armor types require ellaborate strategies and tower placement.
- Map keeps track of your best records for every difficulty and other stats.
- Four difficulties: Normal, Hard, F''KING Insane Mode, and Asian (higher difficulties award more xp!).
- All towers have placement and selection weapon and special ability range indicators.
- Help systems guide you towards important upgrades or show you if your maze needs improvement.
- Resource distribution on player leave is disabled.
Noteworthy exceptions in mechanics
- Armor: Every point of armor decreases incoming damage by 10%!
- Mazing: Mobs will fit even through the tinyest of holes. Diagonally adjacent buildings will NOT block pathing.
- Leaks: If you leak an enemy it will run through your maze again with increased speed!
- Difficulty: Playing on a higher difficulty will make you start with less lifes, lose more lifes upon leaking, and enemies are more powerful! However, you will also recieve many more experience points to level up significantly faster!
Screenshots
Some of these screenshots may be outdated since the map is still recieving a lot of content every day.
Tutorials, Tips, and Tricks
How to get started?
Build something like the following screenshot. Surround waypoint 1 and build an alley towards waypoint 5. Once you reached waypoint 5 surround it as well and leave an opening somwhere in the middle. Expand your maze from this hole on outwards. Keep spending your minerals on towers with a slight tendency towards Defense Platforms (dont' upgrade them yet!). As soon as you got enough gas research "Focus Fire" and then save for "Air Killer". After you have killed the first boss try to save up for an Immortal and a Storm Cannon. Place both in a way that they may reach air waves.
Advanced Tips or How to get past wave 10
If you are having troubles with the Pink Goliath wave try to incorporate more Soul Projectors and Storm Cannons into your build. At least one each before the wave starts. Research as many general and individual upgrade for Soul Projectors as possible.
If you are working with Traps make sure they hit air waves at least one time. If you manage to place them in a fashion that they hit air waves you might want to research "Burning Skies" and skip "Air Killer". This will make your build very gas efficient and still kill air waves without effort despite not having Air Killer researched.
We want you! Apply as beta tester
Ever wanted to be involved in a project, but you didn't understand much about the editor? Want to provide feedback to help make the map better? Want to see your name on a loading screen of a map that everyone plays? Then have a look at the following requirements:
- Active Starcraft II account on EU-Servers
- Playing more than one day per week (weekdays and weekends)
- You are somewhat fluent in written English and/or German
- You don't only play to win, but you enjoy playing to experiment/abuse/style/try something unorthodox/think out of the box/do sth stupid
- You don't whine if a suggestion of yours is neglected or some of your stats changed/reset
Then you are the man/woman for us! Please send an e-mail including your regular play-times and starcraft2-nickname + identifier to: [email protected]
Credits
Special Thanks: Strawberry5, Asasil, Meepz, Minq
Additional Credits: Booby5589 (icons), SoulFilcher (icons)
Contact
For suggestions and critics please send an e-mail to [email protected] or leave a comment below!
Also join channel "icecrusher" to find fellow players, a chance to chat with the developers, and form parties to rock the higher difficulties.
Old Screenshots
http://www.sc2mapster.com/maps/icecrushertd/pages/old-screenshots/
If you are having problems with any air wave (which kerrigens is at least half an air wave) be sure to place powerful towers (cannons, immortals, traps, power gatling, selendis, battlecruiser, bulldog, ...) in such a way that they can shoot air waves at least once.
If you had problems with the kerrigan wave in particular you probably didn't have a powerful/enough towers which are effective against light/psionic. For example: Immortal Temple Warden or Power Gatling.
As for restarting the plotter. This was in the map already for a few version but I had to remove it for reasons I cannot remember at the moment. I will look into it within the next few weeks.
resetting the path after you build a tower is a quite a nice idea i guess.
i had some problems with the kerrigan wave too but if you have a good tower on a lane you can just focus the broodlords (immortal, power gatling). it gets pretty easy then.
the second flyer wave is very easy if you build your maze around the points 2,3,6 because the flyers then come across your maze twice. but if you build it at 1,5 its still beatable with 3 upgraded immortals or missile battery and 2 power gatlings
Hey I played your map for some times now. I and all that have played with me like it very much, a good concept and no major flaws. I played on hard. A question? Can I even tell the towers attack target? It seems like they change it frequently, this caused my some leaks since the fokus wasn't good. Some thoughts:
@minq1: Go
At this point it is very unlikely that the Soulflame Trap and all of its upgrades will be changed any time soon. The third upgrade level is very expenisve and if placed correctly can be very costefficient so I think it is fine. Maybe there will be more traps in the future, but for the moment this should suffice.
All problems with game speed should be fixed now! Forever!
yea i played on fking insane to try the rush build to the BC. still figuring out the best starting way with raynors raiders. For me it is still the drakken laser cannon start.
Whats up with the lategame upgrade for the flametrap? :)
@minq1: Go
most balancechanges regard mob hp in later waves on asian difficulty. so if you play any other lower difficulty you won't notice much.
i just did a run with raynors raider rushing for the BC because i havent build him yet. Absolutely amazing tower, like him very much :) i still think he is balanced coz of 3 supply+1050 minerals. did you do any major changes in the last 2 weeks? i didnt notice any
back from vacation. cant wait to try out what you have done so far :P
Thank you for your feedback. The bugs you adressed are already fixed afaik.
And for the crabmortal wave: If you plan correctly and are aconomic with your gas early on you can have emp ready to go 0.1-2 waves before the crabmortals come. With emp and 2 gatling the wave is a joke. However, I am very glad that you found a way to beat them without the emp. I am exploring ways to beat wave 8-11 (1st boss till hydras roughly) without emp and without U.F.O. etc.
-yea man, props for raynors raider. real fun to play with all the research stuff and what i especially love is the fact that the research isnt done instantly but requires time so you have to plan carefully. time is like the fourth ressource.
-laser cannon should be balanced by now. though it is pretty useless without the faster targeting except the boss waves.
-why do all the towers have 0 starting energy while the shakuras towers have 300? i think it would be fair to make it 300 aswell.
-i dont know if you changed it yet but last time i played the bulldog didnt shoot air. is this intended?
-the only tactic i came across working for me till now is gatling gun into 2 draken laser cannons for the crabmortals. is the banshee a viable strategy with the emp rounds?
- the bulldog has the same text as the laser cannon. maybe you could change it. and by the way the information texts are really good. informative, funny and imaginative
Raynor's Raiders is now in a playable state. Please try to beat the game with them on higher difficulties and post some feedback :)
Oh and if someone manages to take some good screenshots (doesn't matter which race or difficulty) I'll be glad to add them here. The ones above are a little bit outdated.
Jeah I did manage to beat the whole map on asian with diffrent builds and in diffrent version of the map. The only thing all my builds have in common is I always have a vortex trap and a master soulflame trap which are positioned in such a way that the mobs have to pass them multiple times.
As for the Lancer: Balancing him is quite easy :) I already increased the cost for his individual upgrades :o
As for Raynor's Raiders feedback: The race is nowhere near complete, but it is as complete as feedback starts to get useful in a certain way. This certain way I am referring to is the one you gave earlier: a tower or upgrade is waaaay too powerful or waaay to useless.
And as for instagibbing the final boss: there are some bugs with the final boss' health atm. I ll look into them tomorrow or so.
haha the draken laser thing is awesome :D 6 of them and they beat the shit out of terratron in 0.5 secs. i think they might be a little bit overpowered ;) but then i had a bug because there was no cutscene or end. the triggered chatcommands just came but no mobs arrived nor did terratrom come back from his grave :D had to leave the game then
edit:
my friend found a new tactic where you can beat it easily on asian. just an early immortal -> lancer -> only immortals and then just upgrade with every SP youve got the lancer till he has like 0.05 atkspeed with some plasma charge upgrades. he will crush everything. didnt think % dmg of max hp could be that op :D i have no idea how to nerf...
haha really? it seemed as 1 of the BLs move to point 6 and then something like 2-3-4-5-6-end so they dont come across 1 and the other went to 1 and continued the path. well doesnt matter, fixed it by rearranging my whole towerplacement. was kinda dumb before i admit.
just played a round on hard and i didnt lose 1 life till wave 29 and straight up died there :D funny to lose 42 lifes in a single wave. had 3 selendis, 3 immos upgraded and 1 slow trap with >700 maze. maybe i should have built second slow trap, would have been better i guess. will try this next time. and as you said you are going to balance waves anyway. did you manage to beat it on asian difficulty yourself? =)
yea we recognized the cost of the soul gems. my mate bought one accidentaly and sold him afterwards before he knew that it cost 9 gas :D
doesnt affect me atm as i play without soul gem/projector, defense platform/nexus or storm cannon anyway. my build: one defense platform into one immortal and then upgrading him right before lvl 8 by selling the platform is the best way i found. afterwards i rush straight to hero tech with one firetrap for the crabmortals. ultimately i just add 2 immortals for the 2nd air wave. there are likely better builds, this one just works for me atm.
edit: i guess saying something in regard of raynors raider is kinda useless since you will add and balance stuff anyway but as for now my best result was lvl 20 :D lost a ton of lifes in the crabmortal level :P
ich bin auch aus deutschland ;)
Woot? The Broodlords move through your whole maze no matter where they spawn. If you leaked some broodlords then I seriously wonder how you managed to get past wave 14 :o It may not always look that way but there is almost no rng left in how waves move, especially in the regular waves.
I do apologise in advance if there are some bugs at the moment. I am creating content faster than I can test/debug it. For example atm Soul Gems cost like 9 gas and nobody knows why :E
I am from Germany btw.
if you have the atkspeedbuff from the lancer and the infestors come the aura is canceled for whatever reason and therefore the lane is still most antifun :D
and i just had a funny run where the broodlords spawned in such a position that i couldnt shoot anyone and i lost 16! life. that sucks if it is so random that you cant change it
haha no i am disappointed :)
well okay, he may be a sink for SP but still he doesnt do any difference yet if i buy him or not. with the speed buff you really could do something useful by putting him next to the towers needed most in the waves. but what i really would love to do is to kill a creep with just 1-2k hp at the later stages of the game. with max health damage this should work i guess.
glad to hear that some bugs are fixed and that raynors raiders are coming. we can not wait to test the new towers :)
btw: where are you from?
I hope you are not too disappointed if I reply to your wall of text with only a few short sentences.
But do not despair, Raynors Raiders will be open for testing the first few towers soon.
Sorry for Wall of Text incoming:
i have to draw back my statement about the broodlords. they get oneshot with airkiller so then its no problem.
another "problem" i encountered is the 2nd boss level where the creep tumors spawn. in my last game i tried to snipe the creep tumors but there were 2 problems with it and the boss lvl itself:
1. the creep deregeneration is waayyy too slow :) i dont know if its possible to alter this but if you can do it pls. you cant even build a maze on creep and som# etimes the creep stays till the end of the next round and
2. it seems like sometimes there is no creep tumor but the creep still stays. can there be creep tumors inside the maze walls and not manually targetable? or is this another form of creep which just stays there no matter what you do?
3. the mass queen train which comes at the end of the lvl can be problematic in case you didnt manage to kill the boss in the first run of your maze and then you suddenly have 3 billion mobs in your maze :D My build this time was to come far without selendis and i thought with 4-5 soul projectors with both upgrades and individually atkspeed upgrade i could easily beat the queens (630 maze) but still 2 managed to slip through, though i killed the boss nearly instantly with my 5 nexi, and this crushed me because i needed 2-3 SP but when one boss mob gets through you instantly lose a ton of lifes and then you have to kill a ridiculous number, like 95, creeps for the next SP. Well, then i couldnt get the hero tech and the first selendis which ultimately defeated me. Maybe you could change the way mob creeps make you lose life? I would say that it is better that when a boss gets through you lose about 50% or minimum 5 lifes and the creeps only take 1 life of your precious lifepool.
- The description of the lancer states that there are researchable auras. I guess they will be implemented? I still think the lancer is kinda boring. This time i built him early and tried to upgrade him multiple times. AFAIR i had him on 0.5 atkspeed, 11 range and the aoe stuff upgrade twice or thrice. But still it was just not worth it by personabl observation aswell as the damage stats said. You cant even snipe creeps that go through because his shit 40 base damage dont do anything. I dont like the system of the percentage of CURRENT health. Even if you shoot on the 2nd boss or the wave 29 (nearly same hp) he just deals 960 damage which is less or even than every other tower and when the creep/boss loses life he becomes much more worthless He should always do percentage of maximum life for the costs you put into him (7 for the lancer + 1 for the tech + 7 for atkspeed + 4 for range + 8 for aoe = 27 SP) and he dealt less damage than one soul projector even though he had 10 more levels to gather the damage stat.
Furthermore, the aoe stuff is just superexpensive for nearly no usage. I believe you can only hit 2 mobs if one is going towards a checkpoint and one is leaving it so they cross their paths, maybe u hit 3 then but its still not worth it because of the low damage he deals. I think i wont build him anymore if he stays in his current form. Just my 2 cents =)
- The system which that decides wether the new wave may spawn or not works really well. Had to fight pretty long against the ultralisks and normally the thors would have spawn 2 times but the timer resetted itself back to 18 secs. Good job!
- Maybe you could add a simple list in the help window which tells you which wave is what. This would really help with planing what to build/research next.
- wave 29 still too many. 737 maze with 3 nearly maxed selendis and still 5 or 6 with 5000 hp get through
- infestor level still...plain bad imo. if i slip a couple the next wave is doomed because it is air and then i am ultimately hyper annoyed of this shit level with 75% atkspeed nerf. just so antifun level imo and the waves following this are very easy which confused me a little bit. i mean 33 compared to 90 and hp-wise they are just 2-20k hp more.
-> spore level pretty easy
-> blink level kinda random and therefore moderate difficulty but definately easier than wave 29
-> siege breakers. pretty easy beatable with the 4th carrier built
-> terratron: very very nice last boss lvl, never saw such an idea before. props for that! didnt beat it, got him to 120k but then he regenerated. We didnt manage to find a pattern though =)
@minq1: Go
I released a major update possibly just after you played your last round. In addtiontion to greatly increased wave timers new waves will also not spawn until all players killed most of the previous waves. Also, there is now even more worker abilities and damage stats. Check the version when joining a game it should say 1.71 nothing less. Cheers,