H&T Tower defense
H&T Tower defense is a map where players compete against each other by scores given based on defense efficiency.
Basic concept:
6 players, everyone with their own defense area. Players aim to get higher scores than the others by making a more optimal defense than the others. You gain scores by killing individual units, completing a wave, based on lives left at the end of the game and by damaging INDICATOR levels(unkillable)
When finished this map will feature:
- 45 waves (may go higher)
- 12 different types of creep waves
- SPECIAL waves - a wave randomly picked from a pool of 4. These waves will require the use of hold fire,focus fire and other mechanics instead of just watch your towers shoots (You can turn these levels off if you want to)
- 6 towers, 5 ranks for each and 4x20 different stacking upgrades to be researched for each tower individualy
- Difficulties fitting for tower defense newbies and veterans alike(everyone gets to pick their own difficulty without any advantage in score)
And for fellow map makers
Useful triggers libs like
- -wave hp setting based on formula that allows easy balancing
- -flexible creep spawning triggers
First release has arrived!
Features not included in first release:
- Special waves
- Tower Selling(no tower juggling sorry)
- Scoring is not functional
- No images attached to wave displayer
- 1 of last level tower upgrades
- Some animations and tooltips are a mess
- Mazing for balances sake
Misc
Please give suggestions on how to improve the game play outside of known bugs and unimplemented features!
Thanks to the makers of Eevee TD(WC3 custom map) for the inspiration for creating this map
The air levels get stuck at a point and the "Frost Fire Tower 4" deal 800 dps and "Frost Fire Tower 5" deal 1000dps.
The battle cruiser get stuck in the 3rd bend as well.
The first and third level of the sniper tower don't have an attack at all (not just animation missing).
For the rest a very good map, already has quite some polish :).
Very nice map, good potential, as StarcraftScientist said air units are blocked in the last bend, would like to see some sound from sniper tower and maybe another animation (very hard to see if they're shooting), some graphic bubble or ground aura for frost tower to ease positionning, maybe compressing the UI on the right it take alot of screen space.
Keep up the good work very interesting map with good multiplayer potential !
PS : I lol'd alot on waves names ! very fun !
Okay I wanted to point out some problems
Air units get stuck on the final bend.
Some of the sniper towers dont have an attack sound.
The 2nd level of the frost tower does nothing (i don't know if its supposed to slow or not)
Anways your TD has some potential, I look forward to the final version.
Interesting that you also have 45 waves...
Anyways, I am glad that more people are making TD's and I'm not the only one.
My map will be uploaded tonight if you want to check that out as a reference or anything.
I could use more ideas for SPECIAL tagged waves Currently i have waves: