Beastiary

Bosses:

Name: BlueMan
Abilities: A rapid fire chain gun and an ability to summon lackeys to his side.
Found In: Area 1 Boss Area.
Description: Not an overly exciting fellow, he just stands around hoping for people to shoot. Must be defeated in order to proceed to Area 2.

Name: WhiteMage
Abilities: White, SelfHeal, MassRoot, AE Knockback, Summon Treants, Large Hammer.
Found In: Area 2 Boss Area.
Description: White Mage, slightly darkened. Don't count on an easy fight here, has a good array of offensive spells, and will just heal herself if those don't work out. Must be defeated in order to proceed to Area 3.

Monsters:

Area 1:

Regular Monsters:

Name: Baby Zergling
Abilities: Fast movement speed, zergling claws.
Found In: Mines of Area 1.
Description: Small, cute, and incredibly fast. Not overly strong, but easy to get surprised by.

Name: Baby Hydralisk
Abilities: Needle Spines.
Found In: Mines of Area 1.
Description: Easily killed, but dangerous in numbers. No, they don't ride single file.

Name: Weak Flamecow
Abilities: Cow Flamethrower.
Found In: Mines of Area 1.
Description: Fairly strong defense/offense, but incredibly slow moving.

Name: Weak Injured Ram
Abilities: Ram Headbutt.
Found In: Mines of Area 1.
Description: It is not recommended you take this ram by the horns, it will charge.

Name: Weak Wounded Marine
Abilities: Single Round Plasma Rifle, cowardness.
Found In: Mines of Area 1, Mines of Area 1 Boss Area.
Description: Able to Shoot from great distances, and typically keeps them, you can count on this marine running away.

Name: Young Zergling
Abilities: Fast movement speed, zergling claws.
Found In: Mines of Area 1 Boss Area.
Description: A faster beefier version of the baby zergling, like most toddlers this one doesn't know how to play nice.

Name: Young Hydralisk
Abilities: Needle Spines.
Found In: Mines of Area 1 Boss Area.
Description: Not so easily killed, dangerous alone, and in numbers.

MiniBosses:

Name: Big Baby Zergling
Abilities: Fast movement speed, zergling claws.
Found In: Mines of Area 1.
Description: A much stronger version of your typical baby zergling, this zergling runs faster, hits harder, and most importantly has a lot more life than your typical baby zergling.

Name: Zerafool
Abilities: Semi-working Cloaking field, Adept Blade.
Found In: Mines of Area 1.
Description: The dreaded idiot dark templar, he hits his targets hard without being seen, about half of the time anyways. His cloaking field is such that it can only be kept on half the time. He also can't apply his cloaking field while being attacked.

Name: Young OverGrown Hydralisk
Abilities: Needle Spines.
Found In: Mines of Area 1 Boss Area.
Description: A much larger version of the Young Hydralisk, feeding this hydralisk friskies was a terrible mistake!

Name: This isn't Jimmy
Abilities: Semi-Automatic High Energy Plasma Rifle.
Found In: Mines of Area 1 Boss Area.
Description: Able to Shoot from great distances at high speeds for heavy damage. Rounds should be avoided.

Area 2:

Regular Monsters:

Name: Weak Ram
Abilities: Ram Headbutt.
Found In: Farms of Area 2.
Description: A stronger version of the ram, this ram will charge longer, faster, and harder.

Name: Weak Marine
Abilities: Triple Round Plasma Spread Rifle, cowardness.
Found In: Farms of Area 2.
Description: Same as the marine you encountered in Area 1, only this one has Spread, crap.

Name: Weak Tower
Abilities: Plasma Tracer Cannon
Found In: Farms of Area 2.
Description: A tower that shoots at you with plasma tracer rounds, very slow tracer rounds.

Name: Weak Blue Slime
Abilities: Slime Attack, Blue Slime duplication.
Found In: Farms of Area 2.
Description: A slow moving slime that hits fairly hard. It also enjoys replicating itself in combat.

Name: Weak Stray Wolf
Abilities: Fast movement speed, Claw Melee Attack, Pounce attack
Found In: Farms of Area 2.
Description: Separated from the pack, this wolf is slightly less dangerous. You will likely only have to deal with one wolf charging you and launching jump attacks on you.

Name: Weak Wolf
Abilities: Fast movement speed, Claw Melee Attack, Pounce attack
Found In: Forests of Area 2.
Description: Good luck dealing with this one, it seldom travels alone, has a variety of attacks to launch. Good time to break out the grenades.

Name: Weak Red Slime
Abilities: Slime Attack, Red Slime duplication.
Found In: Forests of Area 2.
Description: A cousin of the blue slime, this slime hits slightly harder, and double replicates.

Name: Weak Treant
Abilities: Camouflage, Branches.
Found In: Forests of Area 2.
Description: Slow moving, hard hitting Tree-like creature.

MiniBosses:

Name: Weak Hacked Tower
Abilities: Modified Plasma Tracer Cannon
Found In: Farms of Area 2.
Description: A high powered, hacked tower that shoots at you with explosive plasma tracer rounds, moderately fast tracer rounds.

Name: BK Whopper JR
Abilities: Tauren Flamethrower JR.
Found In: Farms of Area 2.
Description: A young tauren who enjoys keeping watch over cattle, not wishing any to meet a flame broiled end.

Name: Weak Stray Alpha Wolf
Abilities: Fast movement speed, Weak Alpha Claw Melee Attack, Alpha Pounce attack.
Found In: Farms of Area 2, Forests of Area 2.
Description: This wolf is dangerous, alone or with a pack. Has many more hit points and can do considerably more damage than typical weak wolves. He can also jump much further.

Name: Weak BaaRamYou
Abilities: Ram Headbutt.
Found In: Forests of Area 2.
Description: A very strong version of the ram, this ram charges for incredibly long time frames for higher damage.

Name: Barkface the Ugly
Abilities: Camouflage, Branches.
Found In: Forests of Area 2.
Description: A much larger, uglier version of weak treants. Able to move faster and hit harder than your typical weak treant.


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