Hammer of Dusk Campaign
Mission 3 Released!
Story: It is the year 2615, humanity on the outskirts of the Koprulu sector struggle to fight a renegade Zerg swarm, controlled only by a queen known as "The Mother". As the battle between Terran and Zerg continues, a military group, named "The Hand of Dawn" is humanity's last hope at crushing the Zerg-Infested threat. Recently however, the Hand of Dawn has been hard-pressed to find any solution to dealing with the presence of the Mother's Brood, and because of this, Dawn technicians and strategists have been pushed to develop a brand-new combat AI, which, if implemented, should greatly enhance all of the existing mech's combat systems, and prove a worthy and much-needed asset to the war effort. Unfortunately, the Zerg seem to have noticed this prioritized effort, and have been bombarding the local planet (Naar) with numerous forces, causing planet-wide terror and distress. Commander Cain Monahue; a well-respected commander and war veteran, has been appointed to deal with the Zerg threat on Naar, and ensure that the new combat AI is safe, secure, delivered, and implemented. Whether or not the Commander can face this task, that is up to you. With the thousands of innocent people dying on Naar and throughout nearby colonies, time is running short and failure is not an option. For more details on the story, click here
Mission List
Episode I :: Old Enemies
- Homecoming
- Child of Honor
- The Widow's Aid
- Crossroads (In Development)
- Dawn's Edge (Planned)
- Our Finest Hour (Planned)
In order to play, you will have to do these things first.
1) Download and unzip the two Hammer of Dusk Mods, you can download them here
2) Move the two mods into your Starcraft II/Mods folder
3) Download the map(s) which you can find here, just download any mission you want to play.
4) Open the map in the editor and test the document. Play it and please give feedback.
As mentioned, please give feedback and report any bugs, I am constantly trying to improve my skills within the editor so every comment helps. Thanks again.
great job so far! Maps are well made and the missions and story so far are interesting. But the dialogue is kind of long and dull at times. maybe having someone help u with writing is a possibility? One thing i do like however is how the story flows.
Thanks for this good Maps i like the Gameplay. But i play on hard and its not hard enough ;)
Waiting for the 4t Map
It was a tad bit hard, unless I just happened to pick a really bad path. I got trapped between 3 of the predators at once, wasn't really much I could do. I took the north path and got two of the objectives, then was heading back down from the second one and got trapped by a Predator coming North, and I couldn't go right because there was a predator on both sides from there too.
Did you feel like that part was too hard? Or did it just catch you off guard ?
Tried it out, didn't get too far though. Got to where you get control of the Ghosts, and got caught. Might wanna either make a trigger to restart that area, or else warn the player to save right after getting the Ghosts. was too lazy to go back, might try it again later though
@TaintedDreams: Go
I've updated it, try it again.
I don't think Map 3 was uploaded correctly, it says the file is 0kb, and after downloading it, it won't open.
@DEFILERRULEZ: Go
Hey thanks. I have fixed those and I will update them very soon. Also making some minor adjustments to mission 1 and 2 in the same way.
mohane doesn't have an attack sound
Good job bro,this campaign os growning well :D,there is only a little bug that show mohano's (i don't remember the name) icon army as a levle 2 terran infantry weapon upgrade,and he don't get all upgrades for weapons if i see well... The Cloe squad commander is too funny ;)
First map: Homecoming Likes:
Criticisms:
This is really one of the more visually appealing campaigns I've played... and I've played most of them. In the interest of being objective, I'm just going to list some things off in terms of pros and cons.
Pros:
Cons:
I hope you're still working on this campaign, because it's pretty great.
@Bilxor: Go
I kind of see your point, but if you have any suggestions as how to make the dialog a better i'm always open to it. I do know that I could cut a lot of it as the cinematics and dialog aren't all that important to the understanding of the story but that is why I made most if not all dialogs skippable.
The dialog is too long and uninspired and has a few grammar / spelling errors. Most of the cutscenes are just two units looking at each other, you could easily cut 90% of it and not lose any story or interest.
@TaintedDreams: Go
My computer has been down for a while so I haven't been able to work much on the the campaign, but I am still trying to get it fixed, when that happens i'll post another update.
Been a long time since the last update, any news on when the next mission is coming up?
@TaintedDreams: Go Just updated both missions to fix that, thanks for reminding me.
I got the same issue as DEFILERRULEZ, guessing you forgot to have Upgrades affect the Commander
Also when i have all units at 3/3 my hero have the 2 atk upgrade icon and 1 def upgrade icon but no upgrades