Hollow
Starcraft 2 map developed by Myrmonden 1v1. 2v2 or FFA map. On this map each player has a backdoor expansion. Which is blocked of by Force fields.
And I managed to solve the AI pathing now, so they work great.
There is a close third, however it is really hard to defend. The map is very big in the middle, and there are 3 watch towers to gain map vision.
The map has a lot of differention between high-medium and low ground (I am also pleased with the lighting).
The main is basically weak to most early cheeses, reaper canon rush etc. However it is pretty easy to defend front attacks until they gain massive units.
The middle bases do not offer gold or high vespene gas as they are not as hard to defend as other middle expansion on other map, e.g Antiaga shipyard
Tx fixed it.
Thats what I get for doing each mineral patch manually. For some reason I managed to get mineral stuck inside the Vespene Geyser, as soon as I moved them in the editor I couldn't even make them be stuck again....
Yeah it is dark, intended. It might be to dark I guess, but I went for this lost space station feeling to it.
Needed a map to test the HotS client, and I chose yours- on testing, I found that I couldn't build extractors at the natural expansion for the Northeast (2 o'clock) position. Also the lighting at the natural expansion was very dark.
Cool map!