Hive Keeper
Links
Official Hive Keeper forum:
Official Forum
Hive Keeper thread on SC2Mapster
Official Thread
How to play
The map is currently published on EU and US servers. Alternatively you can download an older version from the following link, however, the map is protected so the simplest way to play it is to drag & drop the map file on your starcraft2 esecutable.
Download link
Blizzard Arcade Highlight video
Gameplay video
Quick Description
This map is freely inspired to Dungeon Keeper 2 but all the game will be transported to the starcraft universe.
That means that all DK units, rooms and spells will be converted in SC2 units, giving them similar roles and abilities as they had in the original game.
Wanted features
- Dungeon Keeper 2 remake with some changes (Research system, Creature abilities, etc.)
- Different gameplays (Survival, Versus, Coop, Sandbox)
- Selectable premade maps
- Map editor with ability to share maps inside or outside the game
- Campaign
PROGRESS (Last Update: 10 December 2012)
- 100% Unit sight and map exploration
- 80% Workers AI
- 100% Dig
- 100% Ground claim
- 100% Enemy ground unclaim
- 100% Rooms claim
- 100% Wall reinforce
- 100% Task abort check (dig, claim, reinforce)
- 100% Gold harvest
- 100% Gold pickup from ground
- 100% Creature transportation (bed) <<<<<
- 10% Prisoner transportation (prison)
- 50% Corpse transportation (graveyard) <<<<<
- 0% Fortified wall repair
- 100% Dig
- 100% Keeper hand (grab/drop/slap)
- 67% UI
- 85% Panels
- 100% Camera controls (zoom, rotation)
- 80% Unit needings messages <<<<<
- 100% Unit health flower <<<<<
- 100% Research
- 80% Game alerts system with message log
- 50% Game options <<<<<
- 10% First person UI (for Possession spell) <<<<<
- 0% Complete UI rework to resemble Dungeon Keeper 2
- 85% Panels
- 67% Rooms
- 100% Build
- 100% Sell
- 90% Conquer (Keepers)
- 0% Destroy (Heroes)
- 45% Room Decorations & Functionalities
- 100% Lair
- 100% Bed construction
- 100% Bed destruction
- 100% Unconscious unit restore <<<<<
- 100% Bed construction
- 100% Hatchery
- 100% Treasury
- 100% Training Room
- 100% Library (research spell/room)
- 80% Workshop (research trap/door | build trap/door) <<<<<
- 100% Guard Room
- 0% Prison
- 0% Torture Chamber
- 0% Unit conversion
- 0% Map informations
- 0% Unit conversion
- 0% Combat Pit
- 0% Casino
- 0% Money gain/loss
- 0% Jackpot
- 0% Money gain/loss
- 0% Graveyard
- 0% Temple
- 0% Wooden Bridge
- 0% Stone Bridge
- 100% Lair
- 100% Build
- 25% Terrain
- 100% Ground, Diggable, Undiggable, Minerals, Gems tiles <<<<<
- 0% Water
- 0% Lava
- 0% Vespene geyser
- 100% Ground, Diggable, Undiggable, Minerals, Gems tiles <<<<<
- 61% Units
- 100% Keeper Portal summoning
- 70% Heroes Portal summoning
- 95% Level Up
- 100% Room Requirements
- 64% Creatures AI
- 100% Sleep
- 100% Food
- 100% Training
- 100% Researching
- 100% Forging
- 100% Guarding
- 0% Torturing
- 100% Happiness
- 100% Wandering
- 0% Exploring
- 0% Playing Casino
- 0% Payday Gathering
- 0% Jackpot Gathering
- 100% Fight
- 100% Drop on room force task
- 0% Nemesis Hating
- 100% Leaving Hive
- 100% Sleep
- 37% Heroes AI
- 100% Dig AI
- 10% Steal gold
- 0% Free prisoners
- 100% Dig AI
- 15% Creature Abilities
- 5% Hero Abilities
- 100% Keeper Portal summoning
- 0% Doors
- 25% Traps
- 38% Spells
- 100% Mana Generation
- 100% Summon Imp
- 100% Mind Blast
- 10% Mind Control (Possession - 3D FPS) <<<<<
- 100% Transfusion
- 100% Sight of Evil
- 0% Hive Regeneration
- 0% Feromone (Call To Arms)
- 0% Tremor
- 0% Mind Control (Turncoat)
- 0% Create Minerals
- 0% Acid Explosion (Inferno)
- 0% Summon Reaper
- 100% Mana Generation
- 100% Tutorial
- 44% Gameplay type
- 100% Versus (1vs1, 2vs2, FFA)
- 40% Versus + CPU (1vs1, 2vs2, FFA)
- 100% Survival (1-4 COOP vs CPU)
- 25% Last man standing (2-4 vs CPU)
- 0% Adventurer's Mode (4 Heroes vs 1 Keeper)
- 0% Sandbox
- 100% Versus (1vs1, 2vs2, FFA)
- 0% Campaign
- 33% Map editor
- 100% Map mirroring
- 0% Map editing
- 0% Map export/import
- 100% Map mirroring
Woo! Looks like we're close to another video, I can't wait! Keep up the great work!
I'll start a closed alpha test soon when multiplayer will be enabled and the base AI will be working
I am so desperate to see this map finished. Dungeon Keeper 1 & 2 were my favorite games before I met Starcraft.
Is there any chance I can help beta test when it's near completion?
A quick screenshoot of the actual progress
still missing units food searching and some fixes here and there, then I can cast another video.
Room conquering and portal summoning are complete.
Now working on combat units basic AI (sleep, eating, wandering) and I will release another developement diary video.
Lights are not shown on low/medium graphic details so I can't use them :|
I'll need to make my custom tiles!
Here's an idea. To establish ownership for the wall and ground tiles, use custom lighting. Create a light source at the point matching the color of the controlling player.
This is one of the most amazing things I have ever seen! I eagerly await its completion. Keep up the amazing work!
I can't wait to see this when its done! :)