Balancing System
HGMA 2 Balancing System in BETA Stage
HGMA 2 provides a very powerful balancing system - and its public during its beta stage. It allows you to balance the game while playing it.
Feel free to use it and report your balancing suggestions to our team.
You may also join our development team - just send a PM.
Important Info
PLEASE DO NOT USE THIS ENGINE TO BOTHER OTHER PLAYERS. IF WE GET MUCH ABUSE REPORTS, WE WILL IMMEDIATELY SHUT DOWN THE BALANCING SYSTEM. THIS ENGINE IS INTENDED TO HELP US IMPROVING THE MAP, NOTHING ELSE.
Game Control Commands
-freeze / -unfreeze
Probably the most important command available. This command will pause/unpause the game timer as well as kill counter. It allows you to play around, e.g. changing unit stats, without getting asynch with kills while testing.
-godmode / -nogodmode
Without much words. Useful when changing unit stats resulting in too powerful waves.
-armageddon
Will kill ALL enemy units on the map. Make sure you freezed the game before, and wait with unfreezing to keep in synch with the kill counters.
Game Balancing Commands
-info
Gives you a brief information about the current wave. Useful to see units stats before changing them.
-hp <xx>
Sets the HP of the current wave to value <xx>. Example: -hp 2000 (will set the HP of the current wave to 2000)
-shield <xx>
Sets the shield of the current wave to value <xx>. Example: -shield 1000 (will set the shield of the current wave to 1000)
-speed <xx>
Sets the speed of the current wave to value <xx>. Example: -speed 3 (will set the speed of the current wave to 3)
-count <xx>
Sets the number of units for each spawn for the current wave to value <xx>. Example: -count 3 (will spawn 3 units every 2 seconds)
-killmod <xx>
Sets the number of kills required to get a civ. Example: -killmod 15 (will spawn 1 civ for every 15 kills)
-givememoney
Please don't play around too much with this. Its more a little helper for some balancing regarding the unit upgrade system.
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