Spells
It can be good to learn what spells you will have at your disposal before you enter the arena! Here follows a brief description of them.
Firebolt (Q)
- A very fast projectile that you launch towards a target location. It will explode when it reaches its destination and kill anything within a short radius (including other missiles). Can be very useful both offensively and defensively. If you are at close range to an enemy it can be hard for him to react with a Repel in time because of the projectile's speed. It can also be used defensively to save your life by destroying incoming hostile missiles if you aim carefully.
Seekers (W)
- Launches two slowly moving projectiles that will track down a target enemy unit. They will not be stopped unless destroyed or repelled. Very useful if you aim poorly with your normal attack but it can easily be repelled if the target has the cooldown ready.
Repel (E)
- This is your lifesaver. It reflects any missiles or projectiles that hit you for a very short duration. The look on your enemies' faces when they see their own projectiles coming back at them is priceless! It is a good trick to sneak up close to an enemy and use it just as he launches his spells at you; he won't know what hit him! (Note: be careful when trying to outsmart/outreact a computer controlled player with it! The AI reacts 10 times as quick as you do ;).
Dampening Field (R)
- Creates a dampening field in a target area that lasts 8 seconds. Projectiles entering the area while the field is active are slowed to 1/3 of their normal speed.
Now you know the basics, get in there and have a blast with your friends! (or the AI if you prefer, I assure you it is quite formidable). ;)