HeroCore
Create a Hero, selecting class, race and specialization.
Gain spending points to upgrade your hero to suit your play style and goals.
Purchase items in several catagories to become more lethal.
Use your Hero across a variety of maps, ranging from campaign, to PvP, to all out war.
CUSTOMIZATION FEATURES (some pending)
-12 classes, 10 races, 2 specializations per class.
-5-7 ability options per class, each with multiple levels (144 total).
-5 Hero attributes to increase your Hero's base stats.
-compete inventory with overlapping item types and subtypes.
-open ended spending options, allowing unique Heros to develop, especially at higher levels.
-texture selection options and custom models.
GAMEPLAY FEATURES
-interactable terrain, including "doors", gates and bridges.
-destructable terrain objects.
-ability based combat modification.
-optional day/night cycles.
-hazardous terrain and traps.
TO DO
-actually finish abilities
-balancing
-custom models with texture selections.
Unfortunately, university is coming up. This means that my work rate will drop much more than the already slow pace. I did however, manage to recreate some of the lost data, so I mostly have only new material now.
The project is now inactive but will be continued when I have more time. I may be posting polls periodically to refine the mod and maps, so, responses are greatly appreciated.
Cya soon,
arc000
A rather sad update today...
Well, since there is not much posting going on, I might as well share what I have done recently.
Firstly I decided to drop the weapon feature that was giving me so much trouble because its not a major game feature and isn't worth the effort at the moment
Second, I established a system for leveling up abilities and the ability pairing selection. This includes an automatic retrieval of tooltips for the level of the ability post upgrade.
Lastly, I've revamped the command card and have started to block in more abilities with multiple levels.
Also of note, more images have been uploaded of the newer stats pannel and command card as well as a preliminary logo for the series.
@arc000: Go
Sounds cool hope.this works out for you.
Thanks for the comments and support guys, didn't expect them so soon.
As for the download link, the fact that the core gameplay feature is to use your Heroes across multiple maps means that banks are required to save and retrieve data. This means that any encryption would be compromised if the mod became public.
Instead, I might upload a "Tutorial" map on battle.net so that the map can be tested without any sensitive features being ruined.
The other issue is that i'm nowhere near even being able to have different aspects of the game working together in the way that I want. Mostly issues involving weapons similar to Raynor's rail snipe, only stopping after first contact, while still allowing behavior based damage modification.
I might upload a sample video with some unmentioned features within the next few days though.
Sounds like this could be one hell of a game.
Where is the download link?