[HALTED] Exodus - SC 2 Co-op Campaign
Exodus
Starcraft 2 Cooperative Campaign - STAGNANT PROJECT
A quick brief
Raynor and Fenix had chosen to stay in the Protoss homeworld deteriorated by the devastation of the Zerg invasion. As the Executor of the remaining Protoss forces and the commander of the Hyperion, Is your responsibility to extract from Aiur as much Protosses as possible.
- Mission 1: "The other side": Down from the arcade. I'll reupload it eventually.
- Mission 2: "Power down": Down from the arcade. I'll reupload it eventually
- Mission 3: "Aiur Caverns": Not uploaded yet
- Mission 4: "Surrounded".: Not uploaded yet
- Mission 5: "Tame the swarm".: Not uploaded yet
- Mission 6: "The egress".: Not uploaded yet
- Mission 7: "Augustgrad's Backdoor".: Down from the arcade. I'll reupload it eventually
- Mission 8: "Exodus".: Not uploaded yet
Features
- 8 cooperative missions. In most of them one player will control Raynor's Raiders and the other a force in charge of Fenix. There's also a Zerg mission and 2 micro-intensive ones.
- Introductory text, Briefing, and a score screen to make the game a bit competitive.
- SC/ SCBW original music. Planning adding custom (or alternative) soundtracks for the cinematics.
- Oficial characters. Is intended to make it lore friendly.
- Personalized tech tree.
- The game uses the models and the units of SCR-TGW, a modified version of Maverck's SCBWMod.
Status
This project is currently stagnant. It's the one I've started when I got into mapmaking, and right now I realize that it was very ambitious for my skills at that moment.
I'm occasionally working over the project foundations (mod, functions, UI, script), and I've restarted the design of the first 3 maps, so there's no content to show. I expect reviving my work during 2018, and start having something to share by the end of that year.
- Mission 1: "The other side" 30% complete. 2nd. iteration, Just the layout, UI and the basic mechanic were finished.
- Mission 2: "Power down" 50% complete. 2nd. iteration. Terrain, Briefing, UI and half of the scripted events completed. Working on stage design, fixing cinematics and AI.
- Mission 3: "Aiur Caverns" 60% complete. 3rd. iteration. Advanced progress in the terrain, and minigames. Working on a bridging mechanic.
- Mission 4: "Surrounded". Only scripted.
- Mission 5: "Tame the swarm". Only scripted.
- Mission 6: "The egress". Only scripted.
- Mission 7: "Augustgrad's Backdoor". 10% Complete. Thinking in making a new iteration.
- Mission 8: "Exodus". Only scripted.
Known Bugs
Miscellaneous
- If somebody wants to participate in the project in the future, please let me know.
I would like to help with map design, story development, and ideas... I am most interested with mission 7 and 8, i would love to make the terrain for those missions...
@QueenGambit: Go
Yes, there's a big void in BW about what's happening with Raynor and Fenix. I have lots of things unexplained in there to explore.
Right now I'm working in a fully independent mod (a plain BW mod that doesn't overrides any SC2 data) to use as the base for the maps. I'm also busy with other projects, like a map for the Hybrid Campaign project, or my custom models.
That's why there haven't been any updates lately. Still, It's still in my plans to see this campaign finished some day.
I could attach some screenshots of the last things I've been working on tough.
That moment in the SC storyline is perfect for a side campaign! Good luck with the project, I will be checking up on the status.
@DemonGates: Go
Sorry for the late response.
You have to click on it with starcraft 2 opened and logged in. It jumps directly to the arcade map.
Right now the map might be bugged, since I haven't updated it since the patch 3.0, and it broke several things...
I'm sorry.. I clicked the link but all it did was opened up my starcraft.... :T How do i play this? I would love to help with the project. USA I am.
This campaign is so great! I hope you complete it soon.
I am willing to test play these to balance the difficulty. I'm GoldenSandle on the US server.
Sorry for answering so late. I was waiting to finish a major upgrade before responding. I believe that the first map is already testeable in both arcades (I'll be reuploading it soon here). Feel free to play it, and leave here any critic.
Looks interesting. I'd help out, if you need someone on the US server.
It's really hard to balance the game without having the chance to test it with somebody =S. I'll reduce the difficulty in a few days. The seventh mission should be easier than the first... Is it overly hard too?
Oh, impossible diffuculty :D
I've just uploaded it. Please report me if something doesn't work.
Upload on Euro please!