GreenTD
Hello and welcome to GreenTD!
This is a basic GreenTD adaption from Warcraft III. The Map is still beta status and minor bugs and balancing issues are getting fixed. Please leave me a comment if you encounter any problems or have any suggestions.
LIVE on B.net EU: search down for "GreenTD"
LIVE on B.net US: search down for "GreenTD" (thanks to Zaraf for hosting)
Features:
- 38 waves of mobs of a different type
- 6 towers with about 50 upgrades overall
- hero and boss waves
- 5 difficulty levels
- shared income
- custom models
- original sounds
Thanks to
- Aurora
- Erebos
- Erzlektor
- Famulus
- FreakO
- Marodeur
- Perlit
- RaZeR
- Trowen
- Diablito816 (lobby issues)
- Zarakk (custom models)
- Zaraf (hosting US)
The map bug with low resolution worker don't appear after changing resolution all is good hope you can fix it
Thx A fan of green TD
Player except for the two last players can't see their probes from the very start.
I like the map a lot, just a slight issue with how it's posted, the category on it is "TD" and battle.net isn't recognizing it as a Tower Defense map, thus it's not in the Tower Defense category, if this could be rectified, it's likely that a lot more people would be playing it again.
Yeah guys, thanks for all comments on the map. I know there is a lot to improve, but unfortunately I don't have much time at the moment so an update on the map seems a bit far away. Sorry for that. I hope I can come back to the project as soon as possible.
Hey to the developer: It is a great map, but during my time I found some players are abusing the system by building excess number of towers which resulted two unpleasant consequences one, the game becomes extremely slow and turns to a slide show. two, block some keypoints which make other player cannot defend effectivly I suggest can you impose a tower number limit in the game (like food limit or so). I think 18 (one siege, poison, air, chaos, two auras, and 12 frost should cover most the entrance) is a more than enough number but it should be prevent those malicious players.
Incredible game you've put together, guys. Superior port. But there's one really trying issue: the recycle feature doesn't work as designed. Early on, a player receives 100% minerals back on recycle; later in the game, a great deal of resources are lost. Is there any chance that you can fix this?
Other than that, am loving this game. Sick new models, challenging and fun team play. Kudos!!
this map is insanely fun!! :) but other than a few bug fixes, such as overlapping the wave notifying messages and the double builders, the only thing i would like to see is banning feature. People get so retarded in this game its just dumb, so a banning feature would be fantastic!! but great map :)
Excellent map but I have one suggestion:
- Please either remove the slowing effect from poison towers and let the user use slow tower/poison tower combo, or give the poison towers target priority options. After level 6 poison towers are terribly ineffective if you do not micro them.
how the hell do i download?
Zarrakk, you are one hell of a model maker, kael-thas could use some work, but all the other models are awesome, i especially like the corehound :D
@Timnoel and @tankus666
Danke für euer feedback und schön, dass euch meine map gefällt. ;)
Unfortunately I got no time at the moment or in the near future to extend the map on waves etc.
Framerate is an issue I even recognized during the map creation process. For it is a general problem in lots of "many player/many units"-maps and as I wanted to have that nice models in some waves, that is a compromise I had to make with. I just can advice you to lower graphic settings a bit.
Regarding the Chaos Towers (Flaming Betty): they are designed to deal extra damage versus Heroes and Immune Waves, not versus Bosses.
Hi, i´m from germany and yor map is really nice and hard.
In the boss wave´s away 30´s the flamming betty make no dmg on the bosses or this only a display bug?
I hope you can understand what i wrote.
Hi,
i´m from Germany .. and Man i love this Map.
Me and my friends beat it on the inpossble difficult and NOW we need more!!!! More Waves, More Bosses, More TOWER
It´s by far the best Tower Defense Map in Starcraft II
Bugs and more
- Framerate on Crazy Train Wave (-;
Thanks for your report, FlashCash898. I have no idea how this bug can occur, but where there 2 probes for each player or just for one of them? Did the text overlap for all players?
I must report couple of bugs.
1. Bug named Overlapping Subtitles 2. Bug named Double Collector for for each player
TeraPoWa...
Can I say lol ?
You can see the beautiful uselless laser army... (not mine).
Thank for your job, very cool map