Ghostnova's Mods
PLEASE NOTE:
I no longer have the time to support these assets. I cannot make adjustments or requests on any of these assets. If something is clearly missing let me know and I'll try and fix the file if possible. There are tons of tutorials on how to use the assets do not ask here.
All Icons,Wireframes and Hero Icons for my mods can be found here: http://www.sc2mapster.com/assets/unit-icon-and-wireframe-pack/
Check out my other assets as well!|
BW Firebat http://www.sc2mapster.com/assets/brood-war-firebat/
Duran and Stukov! http://www.sc2mapster.com/assets/samir-duran-and-alexei-stukov/
Arclite Siege Tank (BW) http://www.sc2mapster.com/assets/arclite-siege-tank/
Vindicator http://www.sc2mapster.com/assets/vindicator/
Also check out my Brood War Tileset!
In reply to ghostnova91:
No problem :) I'm probably not going to use those anytime soon as I'm really struggling to find some time for mapmaking, but it's nice to see them released.
wow, that stringer, looks really neat. I really like it. Permission to delete one of the pairs of wheels?
In reply to k3llym0:
Thanks! Yeah you can go ahead and make whatever changes you like.
HE'S ALIVE!
Any chance those SC1 models you made way back will ever be released?
In reply to skytechrts:
Probably not until I release the campaign unfortunately.
In reply to ghostnova91:
Understandable.
"Lord GhostNova has returned"
me: Confused screaming
The shoulder pads on that portrait that's serving as the main image for this place now really reminds me of the shoulder pads available to Romulan characters in Star Trek Online...
Hello! I'm someone that making mod in the game named stellaris, and i am making a ship sets mod of starcraft 2.
may i ask to use some of your models in this mod, if you don't mind?
Can you make sc1 style siege tank(Arclite)?I saw it on the deviantart,it's very well, the alpha siege tank model is too ugly.
The SC1 Zergling's head clips into it's back when Idol. Not a very big problem, but It is noticeable. Could you perhaps fix this?
So, I tried using the marine models from the marine packs, but they are all always stuck in the run position, got a fix I could use?
Astounding models!
Unfortunatly i wasn't able to solve the animation problem of the 'marine pack' by myself, even with the solutions named in the comments (delete 'required animations'; save; restart).
Can someone please help me and tell me what i'm still doing wrong?
Your Scorpalisk and Equalizer have a texture issue were they are not coming in all the way. :/
They are nice models, so please message me when they are fixed. They appear to have missing white surfaces.
Hi Ghostnova,
I used your assets in my public map, Desert Strike Azure.
Assets Used:
BroodWarQueensNest: model, diffuse texture
Thank you for contributing to the community! All credit was given to you within a trigger comment action. If you would rather have credit in another method, please pm me. –thanks
Hey GhostNova, there is a serious issue with the Hybrid Flayer where projectiles and beams that hit it appear at its feet, and do not move with the model as it walks. The Proteus model also has this same issue.
Also, anything that hits the Hybrid Sentinel goes straight to the center of the model.
In addition, on all the Warcraft-based models, the attachment points face to the left, which means any model or effect that is attached to one of them (like the neural parasite) also appears facing to the left. The Hybrid Flayer has a more extreme version of this, where attached effects actually appear sideways, projecting out of side of the model, so that their bottom is pointing in the direction left of the Flayer's model. Another issue with the Warcraft-based models is that all the shield volumes are broken.
I tried editing the models myself in Blender, but the models either crashed the program or just ended up getting broken even worse on import.
If there is any chance that you could fix these serious issues, please let me know. They are literal masterpieces, and I'd hate to see them remain marred by these flaws.
A minor issue: the hybrid annihilator is missing the visual effect the archon has that makes the model seem to ripple. In fact, both your SC1 archons have the same problem. Just thought I'd point it out.
(PS: In the images for your hybrid race mod file, a unit is shown that looks like a hybrid zealot. However, this model does not appear to be included. Is there a chance you could release it later?)
@GhostNova91: Go
Yep. Also I love the floating Missile launchers on the nose.
@nolanstar: Go
Just re uploaded. Hopefully that works.
404 error for the Valkyrie...
I have a question. What program do you use?(EX. '3ds max', 'blender', 'maya' ~~)
And what plugin do you use for that program?(EX. 'Blizzard Art Tools', 'NiNtoxicated01's import plugin', 'TaylorMouse M3 Importer', 'printIn's m3addon' ~~)