Get Outta Here !
You are the sole survivor of your ship's crash, and landed in a big mess : lava is rising around you, and there's ultralisks running around. Luckily, you spotted a sat station not so far ahead. Now if only you could get there alive and call for a lift outta here before the lava engulfs you.
This is a quicly done Escape map with damaging rising lava (Height detection) and units damaging on collision (Region detection). Get the survivor from one side of the map to the other without hitting lava or ultralisks.
Sorry for the ugly terrain :p
Credits to Grum for figuring out the lava's height stuff with me.
Funnier version up : Lava going up and down way faster, but with high spots you have to hide on when lava is high. Added a cool ending too. ^^
Update : Video is up ! Check it out here : http://www.youtube.com/watch?v=kWzAcqtdV4s
love this map. ending is awesome too :)
Actually, when the lava is just above the terrain (ie just after raising above it), it looks like crap for some reason, even in High Settings. It's fine in other areas though, I'll try to make a video.
Hey,
Would you mind making a small video and upload it on youtube? This is really fun but since I can't play the game in high settings the lava looks really like crap. Would like to see how it looks like normally :p
Thanks ^^
Yeah, I had a simplier version of my ultralisk triggers, but there was a bug in it and I couldn't identify it, so I made this T_T. I found out what it was now though.
I didnt know about the "Unit enter range of unit" event, that's great, way better than regions, gonna use that :).
Edit : Check out Height Detection on the lava if you didn't already, it's way easier and faster to use than settings a whole bunch of region. You can get the lava's height in the Water tool > Edit water.
Very nice map. But i don`t know why did you made so complicated ulralisk. Take look at my map.