Formulas & Help
Table of content
- Variables
- Requirements
- Level Requirements
- Disabling double learn
- Examples
- LevelRequirement with disabled double learn
Variables
- HUHeroXPPlaceholder - refering to the units VeterancyBehavior (String)
- Skill - refering to an ability used by unit(s) (String)
^
- refers to a Link ( to Strings ) inside the editor itself (Operator)#
- refers to the amount of the followed string/variable (Operator)- LevelReq - refers to a Level Requirement for an abiltiy (Integer)
Requirements
Level requirements
Level requirement is simply easy, you can as of Patch13 use a Requirement to count a behavior - the returned value by CountBehavior will exactly match the value of level the unit has. ( unknown value yet for units without VeterancyBehavior - guessing 0 (zero) is returned)
CountBehavior(^HUHeroXPPlaceholder,CompleteOnlyAtUnit) >= LevelReq
Disabling double learn
To enable the WC3 feature, that you cannot learn an ability twice in a row (Skill X at Level1, and Skill X again at Level2) you have to adjust the following Requirement to the Learn ability.
Non Previous level requirements:
CountBehavior(^HUHeroXPPlaceholder,CompleteOnlyAtUnit) > ( CountAbility(^Skill, CompleteOnlyAtUnit) + CountAbility(^Skill, CompleteOnlyAtUnit) )
With previous level requirement:
CountBehavior(^HUHeroXPPlaceholder,CompleteOnlyAtUnit) >= LevelReq + ( CountAbility(^Skill, CompleteOnlyAtUnit) + CountAbility(^Skill, CompleteOnlyAtUnit) )
Examples
LevelRequirement with disabled double learn
CountBehavior(HeroXP,CompleteOnlyAtUnit) >= 6 + ( CountAbility(DoomsDay, CompleteOnlyAtUnit) + CountAbility(DoomsDay, CompleteOnlyAtUnit) )
The Requirement counts the Level of the unit and compares it to the formula ( 6+('AbilityLevel of DoomsDay'*2) ) if this comparision is true, the ability is valid for learning ( the units is Level 6 or Higher AND has not learned recently (previous level) a next level of that Ability.