Generals of World War II

This project is abandoned and its default file will likely not work with the most recent version of StarCraft II. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.

Generals of World War II

title

Select from 10 Countries at the start of the map:

Axis: Germany Italy Austria, Czechoslovakia and The Kingdom of Hungary Romania

Allies: The United Kingdom France and The USA Soviet Russia Georgia and Azerbaijan

Neutrals: Sweden Spain

Infantry Units Recruit (has Carbine Rifle, fires while moving) Riflemen (has Carbine Rifle w/ bayonet, fires while moving) Medic Sniper (has Sniper Rifle) Bazooka (has Bazooka rocket) Elite Infantry (has light machine gun, grenades, fires while moving)

Armored Units Jeep (has light machine gun on a turret, fires while moving) Half Track (has Flak Cannon on a turret, fires while moving) Light Tank (has Tank turret) Medium Tank (has Tank turret, fires while moving) Heavy Tank (has light machine gun, Tank turret, fires while moving)

Air Units (built and attack enemy units within 40 range automatically from Air Control Towers) Fighter Aircraft (has heavy machine gun) Bomber Aircraft (has Bombs) Air Transport (drops units on enemies that are loaded at the Air Control Tower) (not yet fully implemented)

Water Units (not yet fully implemented) Transport Ship Gunship (not yet fully implemented) Battleship (not yet fully implemented) Aircraft Carrier (not yet fully implemented) Submarine (automatically attack and patrol like aircraft) (not yet fully implemented)

Special Units (will be 1-3 per nation, eventually) Germany - Me 109 (replaces Fighter Aircraft) United Kingdom - Spitefire XVI (replaces Fighter Aircraft)

Other Weapons Nuclear Weapons are available for Russia, The United Kingdom, France and The USA and Germany after 1945 (launches from a silo with a range of about 80 (7 times the distance of a siege tank, completely destroys target area including any cities and leaves a field of radiation sickness that will slowly kill any troops that walk through it)

Buildings Sandbag Defense (up to +3 armor in a small radius) Wooden Trench Defense (up to +3 armor in a small radius) Bunker (loads up to 12 or 16 units) Heavy Machine Gun Artillery Placement Heavy Artillery Placement Barracks Laboratory Factory Air Control Tower Seaport Nuclear Weapons Factory National Capital

Abilities and Behaviors Run (all infantry except those carrying Bazookas can run, Recruits are ALWAYS running) Vehicle (ability which allows any vehicle to run over any ground unit, killing it instantly) Grenades (automatically thrown by elite infantry units) Defense (aura that is applied when a unit or structure is a near a trench or sandbag defense)

Economy Small City (1 minerals per turn) Medium City (3 minerals per turn) Large City (5 minerals per turn) Oil Well (2-8 minerals per turn) National Capital (20 minerals per turn)

Strategy The game is centered around strategic placement of your tanks. Sandbags and trenches can be placed near your Bunkers and units to add armor to them. Build a mixture of troops, countering your enemy's tanks by building anti-armor squads, or countering his infantry by building anti-personnel squads.

The game is available on North American server, currently the top map on that Battle.net server.


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About This Project

  • Project ID
    29568
  • Created
    Apr 8, 2011
  • Last Released File
    Never
  • Total Downloads
    0
  • License

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