Future Survival 2
Find it on battle.net search Future Survival
The year, 2142. Mankind is spread across the vast milkyway and interstellar travel is a common feat.
Often ships are struck by unforgiving events, forcing it's crew to survive in the harshest of environments. Utilizing advanced nano-technologies, hapless stranded survivors are granted means of survival, but some worlds are already inhabited by ruthless monsters. Rescue crews often find mangled bodies of the victims unfortunate enough to land on such a world.
As an interstellar traveler, you have an amazing suit capable of protecting you from the harsh climate conditions,
and a nanolation gun capable of nanolating the tools necessary to survive against hostile creatures. Do you have what it takes to survive?
Features
- 3 Levels of difficulty, each starting out relatively easy and progressively gets hard until the end of the game
- Advanced AI that gives a real chaotic feel
- Extremely Fast Gameplay
- Constant dangers, none of that wave crap
- Multiple tech paths and strategies
- Non-starcraft building tech choices
Some of the Buildings
- Defensive Grids that power defensive structures
- Power Generators that provide power to all structures
- Intra-dimensional gateways, storage facilities as well as other tech structures that download schematics and energy from other dimensions and solar systems
- Refineries that refine the main crystal resource into refined crystal for higher tech
- Enriched carbon technologies that grant high armor
- Shield technologies that have high shields
- Crystal Duplicators capable of granting free minerals if you don't like harvesters
Some of the Units
- Battle Droids - Flimsy, yet cheap
- Plasma Droids - Somewhat flimsy, fairly cheap, ranged
- Guardian - Cloaked melee unit with high damage
- Harvesters - Collect additional unrefined crystals
- Mr Shields - A shield droid that grants shields to nearby units while packing a powerful AoE
- Chaos - Fast attacking Enriched carbon bot
- Titan - Anti air carbon bot
- Mobile Plasma Cannon - Siege tank capable of packing a huge AoE damage
@Veriath: Go
Sorry, I do not have a EU account, but when I release 1.0, I may give it to someone to do so.
@q3n7g3ty12: Go
In case you are misunderstanding, the map doesn't involve trying to run somewhere to escape, it's about surviving until the timer runs out, so there wouldn't be any paths.
This is a base building survival map, and it can be played right now on the american server (but expect more features and fixes in the future obviously).
Can u upload this on EU ? This game looks so good.
Sweet terrain looking foward to this one.. from what i've read in the features i think it would be better to have some places where you don't get non stop attacked like a part on the road without any mobs after a battle and mobs ahead when you walk a bit
I like where this game is heading.