Fortress Fight (vs AI)
If you have played Castle Fight or Nexus Wars, you have basic idea of this map, however this map is 3v3v3v3 and takes some more skill with research choices what reset after round and more. Upgrade siege upgrade for siege tanks and they know how to use it automatically and more! Armies automatically move to enemy bases in clockwise order and try destroys any opposition what shoots them.
bug report, if your interested.
-when spore crawlers are uprooted, they will auto attack-move to the next base in the circle along with all your troops. If they are told to hold ground, they dont move.
-Nuke kills your own units and coccoons
-Zerg coccoons block unit movement, especially when you have alot of them. Units cant get past them if your group your spawning pools fairly close together
-Would be handy to be able to select my units, and tell them to die (eg. like if i have so many that are trapped behind the AI's buildings, so cant move, and they are lagging my pc)
-FFA teams in lobby makes it hard to figure out who's on which team
-AI's experience is saved and loaded
-nuke launch model is the white balloon on the probe, and scv.. didnt check the queen
-if you play that game mode when your builder can respawn, each time you respawn, you get another nuke, even if you've already used your nuke
-zerg buildings continuesly get damage for not being on the creep when your queen runs away, they heal to make up for it, so i guess that doesnt really matter
i love the license you have up there - i need to start using that one
Nice support from the developer :/
I'm having the same problem....
This Map does not work for me :(
I get the following Error loading this Map on Mapeditor:
- "Unable to load File (Core: file not found) ComponentList.SC2Components"
Someone got an idea?
It's great!. Except I don't get the interest part. I love how this works out for each race!
I really loved playing this in the beta, one of the best maps around in my opinion. It was really hard to get a full group most of the times though since 12 player games are kinda screwed in the system. By adding some AI I managed to play some 1v1's though as well as several 3v3v3v3 the few times it reached the top of the page. Maybe you should consider making it easier to form teams other then 3v3v3v3 if you haven't already.
Its a really takes a lot of skill to play it, have to be really careful when to build because of interest and also be careful not to feed the opponents to much or you will be overrun. Really like the different roles the races play, they all have something that really make them worthwhile. Marauders and banshees may be a little op though but i guess those are what dt/turrets are for.
If you haven't already I would recommend fixing a few bugs/issues that where in the beta version. I know you fixed the mass spawn worker bug, but as you probably know the unkillable workers actually could leave the base and could simply run over to the opponents base and kill the cc/pf. With killable workers however you could abuse the fact that you always start with minerals. So you could build a few buildings have your allies kill you and then build more and repeat.