FactionCraft

Warning: This project is experimental. Its files will not synchronize across the CurseForge network.

FactionCraft enables you to pick one of the original three factions (Daelam = Protoss, Zerg = Zerg, Raynor's Raiders = Terran) or one of the new six races I'm implementing (Infested, Old Swarm, The Dominion, Kel-Morian Combine, Tal'Darim, and Fist of Ulrezaj). FactionCraft will come out by HOTS and please make suggestions!

Zerg can autocast Spawn Larvae, need suggestions for Corruptor, and need to get new spells for the Overseer.

The Mothership will get Planet Cracker back, but less OP (not too nerfed). Any other ability ideas?

Raiders have the Science Vessel instead of the Raven, and the Shadow (Spec Ops Dropship w/ cloak) instead of the Medivac.

NEW FACTIONS THAT ARE CLOSE TO DONE:

Kel-Morian Combine.

Miner-worker. Just a cosmetic change.

Infantry: Ripper- can Scavenge a neutral or allied mech unit or structure for extra health or damage. Outrider- an armed civilian that shoots AoE frag grenades. They can man vehicles for extra abilities. Medic- because. Hammer- like the Security Merc brand of the same name. They don't get the concussive grenades but they get Kinetic Foam. Shadowguard- replaces Ghost here. They have cloak and nuke. 2 other abilities, please?

Vehicles: LAV- a fast one-man transport. When manned by an outrider, it can attack (while moving, and it only shoots in front of it). Sloth- a heavily armored tank that deals light, fast damage. When manned, nearby allies gain extra armor. Mining Droid- it spawns mini-mining droids to harvest minerals when by a mineral patch. It aids mining operations. Must remain stationary to produce droids. Diamondback- it gains a hardened shield effect when manned. Goliath- gets faster when manned.

Airships: Wraith! Hercules! Viking! Nomad- needs some abilities, but is a detector and can deploy a mine drone which shoots weak spider mines around it. Typhoon- battlecruiser with a weak missile ability like the Hyperion during the ending of Zero Hour.

FIST OF ULREZAJ (Dark Templar)

Probe!

Infantry:

Slayer- Zealot-style! Is cloaked while not moving. Warp Charge: if the Slayer hasn't attacked for 2.5 secs, its next attack is more powerful. Void Wraith- ranged attacker that has a chance to evade attacks and can walk through buildigns/units. Stasis Orb- Sentry-style! needs a defensive aura and a random spell. It does have Argus Link, which transfers energy from the Orb to another caster (suggestions, please) Dark Templar! Night Templar- has Eclipse, an AoE which deals 15% of target enemies' health as damage. Can do mind control. They can warp together to make an archon. Archon!

T2: Hungerer- a Hybrid Reaver, but half as powerful. Attacking an enemy grants the Hungerer 50% of its attack back as health. Enigma- a Hybrid Destroyer, but half as powerful. Has a chance to stun enemy units. Observer! Warp Prism!

T2 Stargate: Corsair! Oracle! A NEW FLYING HYBRID or FLYING DARK PROTOSS (HOTS) Annihilator- a dark-looking carrier. Please make suggestions here as to what it should do. Mothership! and Mothership Core! Every Protoss faction has these two. The Core here, though, can temporarily make a unit invulnerable instead of the energy transfer thingy.

Instead of Assimilators, there are Converters, which look like Xel'Naga Prisons. Robotics Facilities are replaced by SOME NEW THING IN HOTS. Instead of Robotics Bays, there are Hybrid Pods, which look like dark versions of the Obelisks in the Prophecy missions.


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About This Project

  • Project ID
    41547
  • Created
    Jul 3, 2012
  • Last Released File
    Never
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