Facility 17 - Micro Madness
Old project. Will reopen on users request.
If you have any questions please contact our support team https://support.curseforge.com.
A map I started, but quickly abandoned due to boredom :(
I designed 6 units, each with 2 tiers (each tier has a unique special ability), made basic spawning abilities.
Cool things (trigger-wise)
- bases automatically set to the color of the players (so if you choose pink in the game lobby, your base will be pink)
- middle ground changes color depending on who 'controls' it.
Needs:
- re-tuned / balanced abilities
- leaderboard
- victory conditions
- tier upgrade after X kills
- some sort of defense for the dropship
- data driven mass unit orders
Wishlist
- bonus points for controlling the center
- ultimate abilities (single cast, you get to use one every X00 kills)
- team modes
- king of the hill mode
- unlockable characters
Comments