Epidemic ORPG
Hello, this is an RPG map that I have been making for a while now, and I felt that I probably should make a post about it so I can get some feedback on what I have done so far.
Here is a video showcasing most of the systems, (Sorry for the poor quality).
Current (mostly) Finished Features:
- Character Save/Load System
- Saves Level, Inventory, Equips, Actionbar Settings, Position, Quests
- The Above is COMPLETELY saved, all quest progress, quest items, misc items, everything is saved
- Stores up to 6 characters, can logout at any time to load another hero without restarting map
- Quest System (about 4/5 done)
- Quest Tracking UI under the minimap.
- Fully Customizable Action Bar
- Bind any ability to each button
- Bind any key to each button
- Visible Cooldowns with timers on the buttons
- Visible Display of when you need more energy to use an item, or you are too far away.
- Custom Inventory system
- Item Types: Weapons, Consumables, Misc., Armor, Quest Items
- Item Qualities: From White to Epic
- Stackable Items
- Character Screen
- Eight Slots to Equip Items to: Helm, Shoulder, Chest, Gloves, Legs, Feet, Main-Hand, Off-Hand
- Displays:
- 3D Model of Character (just for looks)
- Base Stats
- Weapon Damage for Main-Hand and Off-Hand
- Critical Chance
- Armor
- Dodge Chance (Leather Wearer's Defensive Stat)
- Guard Chance (Plate Wearer's Defensive Stat)
- Absorbtion Chance (Cloth Wearer's Defensive Stat)
- Diablo 2-like Party System
- Displays Party Vitals on the left side of screen
- Easily Manage and view all the parites currently in the game
- Completed Combat System Elements:
- Custom Debuff/Buff system, showing it under the target UI and by your minimap (like WoW)
- Threat System, that knows when you are in and out of combat, (for things like heal regen and logging out)
- Regular EXP Level up system
- Damage Display with custom font
- Base Stats add things like Damage, Health, Mana, Crit, Parry, and Dodge
- Crits, Parries, and Dodges now are fully functional
- Minimap/Map
- Minimap is toggleable and at the top-right of the screen
- Checks things like current terrain height to make the position more accurate
- Other Players and Quest NPCS appear on your map and minimap
- Map will show the entire map, including where all available quests are at any time, and where other players currently are
- Ability System (mostly done)
- Current Types of spells done: Instant Cast Spells, Click anywhere to activate spells (like AoE), Cast Time spells with a recreated WoW casting bar UI
- Loot System
- Corpse-Based Loot system, since I plan to add tons of items, including misc. Items
- Suffix Based Loot, with over 15 different types of suffixes
- Notification System
- A bar of buttons right above the action bar that contains any notification that can be sent to you:
- Examples: Release Spirit, Ressurect at body, Player Ressurecting you, Deleting character/item/quest and much more
- Custom Store UI
- Self explanatory, you can buy things like potions, equipment and other things with a completely custom UI
Partially Done Features:
- A Storyline:
- Prefer to focus on gameplay first, then when I start on quest content, some form of a story will be there.
Features that I plan to add:
Dungeons System:
- Difficulties like Normal, Hard, etc.
- Scale with how many players, (2-6)
Extra Moveable UI Frames (with new 1.2 Mouse Detection):
- Threat Table Display
- Damage Meter Display
- (there is more, just can't think of them atm)
Omg cannot wait for you to upload the map. Whens that gonna happen??? Any idea???
If you need EU uploader I am here. (if your map is below 20mb)
Great work, but how about making it on the EU servers aswell? Lots of us would love to play it
Made an update, you can see it in the thread here: http://forums.sc2mapster.com/resources/project-workplace/17469-epidemic-orpg/
This looks great!
Oh yeah forgot to mention that, it will be on the US servers.
Excellent. What server is this going to be on?
wow, this do look awesome!
sweet Jupiter, you are a genius LinkD. When do we a get a demo?