SC1 Enslavers and DarkVengeance Remake
This is a remake map of Enslavers and Dark Vengeance campaign from Starcraft 1.
- The map has been updated with the latest mod by Starcraft Mass Recall Team
Download
And complete Russian version of Enslavers series by timmaxshift
Enslavers & Dark Vengeance (Russian)
how to play
1. Extract map and mod files. (Download the latest mod file from Here - SCMRmod)
2. Paste mod file to 'Mods' folder in Starcraft 2 directory.
3. Test document maps or just simply drag them on starcraft 2.exe icon.
Play order
Enslavers
1 -> 2 -> (You have destroyed the cerebrate) 3a
1 -> 2 -> (You have rescued Protoss) 2b -> 3b
Dark Vengeance
1 -> 2 -> 3 -> (You have recovered Khadarin crystal in mission 03) 4a -> 5a
1 -> 2 -> 3 -> (You have destroyed Command centers in mission 03) 4b -> 5b
Any chance or plans of making this compatible with the newest version of Mass Recall?
News about the campaign Enslavers & Dark Vengeance. We have already reported that the campaign does not work correctly with the current mod Mass Recall version 7.3.
As it turned out, it works only with the mod version 6.2.1.
We have explored the problem and now you can enjoy this campaign (For the campaign the mass Recall 6.2.1 mod has been redesigned into a separate Lite version).
Visit our website StarCraft 2: Russian Preview (There's a translator build-in)
Новость о кампании Enslavers & Dark Vengeance / Поработители и Месть тёмных. Мы уже сообщали о том, что кампания не работает корректно с текущим модом Mass Recall версии 7.Х.
Как оказалось она работает только с модом версии 6.2.1.
Мы изучили проблему и теперь вы можете насладиться этой кампанией (Для кампании мод Mass Recall 6.2.1 переделан в отдельную Lite версию).
Посетите наш сайт StarCraft 2: Russian Preview
Hello, my game seems to get stuck after the loading is finished and I am supposed to get the briefing but on that screen with the three monitors and the revolving globe, no portraits or start button appears. I tried different ways of running it and with all missions, I still got the same result. Note that I have played and finished mass recall in the last few weeks and all available files still remain.
appreciate any help
In reply to greybilind:
Friend, I think the problem is in the mod version. I think mod 6.2.1 is suitable for this campaign. I have a link to the Russian version of this mod.
https://sc2ruspreview.blogspot.com/p/enslavers-dark-vengeance.html
Hi, I updated the Russian translation for the campaign! Also improved the triggers and created campaign launchers! Read more at https://vk.com/topic-169468381_38870212?post=19
Any plans on updating the maps with the new mod that is about to come out for Mass Recall?
Also are there any possible ways to add voice lines back?
I am a bit confused. We have 5 map files for enslavers campaign named 01, 02a, 02b, 03a, 03b. But The paths are: 01 -> 02 -> 03a ->04 or 01 -> 02 -> 03b. So how exactly are those paths should be played according to file names?
I added Russian localization for Enslavers I.
https://drive.google.com/drive/folders/0BxCO_Sfccyb8OWYxLVlGbU1NelU?usp=sharing
Thank you very much for your work.
I'll add those maps so everyone else can download them.
Looking forward for your dark vengeance translations!
And the second part.
https://drive.google.com/open?id=0BxCO_Sfccyb8OWYxLVlGbU1NelU
Reload Enslavers I, please. i found a couple of innacuracies.
and thank you for your great work!
Looking forward for... other adaptation:))
Nice work on those translations. Really appreciate all your hard for enriching enslavers contents!
And I reloaded enslavers as you asked.
No fix for the new version of Mass Recall? nooooo!
@opuggg: Go
So there's not really a solution? Anyway, despite that, everything else is perfect!
@PF1983: Go
Unit voiceovers are applied when you run the campaign through scmr launcher. My map does uses scmr mod but it is not run by scmr launcher so voiceovers won't be applied to enslavers maps.
@ProcyonDurandal: Go
Well, I suppose so.
So to play your maps using the Mass Recall interface, all we must do is convincing the Mass Recall team to modify the launcher files and give you proper credits?
Hello! How can i solve the voiceover problem? Everything else seems to be perfect!
@JoroA: Go
Well it seems unit voiceovers are applied when you run the campaign through scmr launcher. My map does uses scmr mod but it is not run by scmr launcher so voiceovers won't be applied to enslavers maps.
Also currently I have no plan on adding easy mod to enslavers. I don't quite feel the necessity to make a difficulty easier than normal. Original enslavers series were for veteran players after all.
I'm not certain about if I can add enslavers maps to extra folder. If I'm gonna add this map to extras folder I'll have to somehow modify Mass Recall launcher files. But I can't since I'm not the member of Mass Recall project.
With the new Mass Recall 6.1 update it seems many units lack voiceover in you mod. I am not sure if that is a problem with the mod file or something that you can do in your maps, but i thought i shoud bring this up to you.
And also 2 questions:
Do you plan on making a difficulty system like Mass Recall (Easy, Medium and Hard)?
Can the enslaver missions be somehow added to the Extras folder on the Mass Recall main menu?
So it was reavers that caused all these lags. I made an trigger for Ai reavers to build scarabs and Ai kept building scarabs even when reavers had more than 10 scarabs. The game considers each scarab as an independent unit and I suppose that's why the game got so laggy as the time passes. I fixed the trigger so that Ai won't build scarabs after 10 units and the fps stays stable.