Empires & Nations III
Humanity finally did it. They began the war to end all wars... in the year of 2064, the global powers entered into a war which quickly escalated, forcing the East Asian Federation to use their nuclear weapons. There were 9 billion people. They believe that figure to be as low as 50 million, even now in 2100. Since then, local governments have banded together and managed to form their own nations, gradually rebuilding civilisation. Your nation recognises this region as one of the few areas containing the resources we need, and has sent you to secure it. However, our satellites show that you are not alone.
but antep, wot it ?
- Add AI to play alone or co-operatively. Or even as a PvE element in PvP game
- Sequel to Empires & Nations (Empires & Nations II was something else entirely...)
- Large-scale warfare
- Diplomacy
- New resources
- Defence system involving neutral structures that provide cover, such as sandbags
- Random start locations for everyone, and following the tradition of SC2 melee, everyone has a natural expo too (this brings familiarity to new players...)
- Control of resources is incredibly vital, since the map is huge (well, as big as it can get) you can easily be cut off from your outposts, and it just gets harder to maintain a big empire). Not just that, but your resources WILL run out so do not let yourself get besieged.
- Player+AI limit: 14
Right now this is just an alpha, so don't expect much, I only started it the other day... but it is published on EU, for testing.
@Anteep: Go
If possible are you going to upload it to the Americas servers? because i wouldn't complain if it was easy to just switch over to the EU servers but it basically creates a new profile and then i don't have all my friends or my bookmarks not even my battlenet friends stay so it makes it a huge pain in the ass to switch over to play E&N III.
@Ximien: Go
if you go to the European server, you can play EN3.
It's been released for several years!
Will you at some point in time publish this to the starcraft 2 arcade? because i would love to play this with friends and i seem to be having a terribad time trying to launch it from the file because the only way i know is the test document command in the sc2 editor and cant find another way to open it, if there is a way please help! but if that's the only way i would really appreciate it being published to the sc2 arcade for much easier access. ( i know i'm probably a dumb ass and its really simple but i'm not that good with the sc2 custom map deal)
Man, listen to me now, READ ALL please, I tryed EVERY version of your map. By Empire Builder to Empire & Nations III. And i have to say this. The Old one, is the BEST one. Let's analizing the good bad points: E&N: very nice the part of humans, the only real good part, the map is not so good, no gradients = no strategy.. the protoss part just sucks, it is almost the same of the normal protoss gameplay and it is evident that is not elaborated enough; the same for the "zerg orders". why should an infected command center appear as a totally NORMAL command center? no sense, it don't make the idea of the infestation and make seems the map a normal stupid survival. E&N 2: well.. what to say... the map terrain now is awesome, really. the rest (don't feel offended) sucks. the unique thing that may make sens is that you can build the basic buildings without a sub-station, it seems like Age of Empires in a real bad version. E&N 3: Not so bad, but like all the 3 version of E&N it does not have the "balance pannel" it make it again as a "normal starcraft ladder-match" or age of empires with no particular difficult, aaaand (maybe is my fault) BUT the oil seems bugged, it say "put the raffinery near crude oil" but it does not work. Man... i know many people that like Sooo much your old version of Empire Builder, simply because in that you really have to face the entire economy. and at sametime face the zerg invasion, you really feel to managing your own empire, your governament, and the fact it's complicated make it more funny! The only part you could modify of Empire Builder is the "long game development" since it's a bit long to manage everything, so may some reduction of "auto-defence building time or as in E&NIII make some troops in barracks spawns in groups of 6 each could be a pretty good idea. AND MOST IMPORTANT: STOP TO PUBLICIZE Empire&Nation3 AND START TO RE-PUBLICIZE 'EMPIRE BUILDER'. May make a express channel of that map could help the various player to talk and get helped in their difficulties. I Hope you will listen a real fan of your maps, thank you for the attention and good luck :)
@Hassan32: Go
Zealots grow in strength over time, and exist to guard mineral deposits and prevent too-early expansion.
AI is less crazy for upgrades now than it was.
Whats up with the uber zealots and the AI going crazy for upgrade?
@Anteep: Go
Empires & Nations 1 is an OLD game. It was started in 2010! I started it when I was noob, tbh, thus the flaws of its system soon revealed itself over the course of its development... but I continued with it nontheless. But the point here is it is flawed from the beginning. The randomness of E&N1 really contributed to balance issues too.
I tried to balance it based upon other peoples' experiences, but feedback was few and far between, and it becomes especially hard when that is the case, because you cannot balance the game on one person's experience.
These reasons among others are why I have started E&N3. Rather than change E&N1, I needed to start from scratch.
Well, i was a huge fan of empires and nation 1, but that game had som serious balance issues, a lot of players including myself was trying to tell you what was wrong for exsample the milita rush and mech beeing far up compared to pure rifleman/lasertrooper. But it seemed like you only changed the balance of the game according to your own experience, what you thought was op and up.
I tell you, if you actually had listened to the community that map would have been HUGE.
The link is here:
gona go test the new updates on your map now :D
I haven't seen the video, do you have a link?
Also, the game has changed much since the last update - check it out.
i have tested it, and i must say, THE FRICKING AI RUSH WITH SCAVANGERS is pretty annoying, i kill 5, 10 more take their place and for the rifleman, did u see the video of units going squad based? could you try adding that to the units ingame?