Empire Builder
Your colony ship crash-lands on an uncharted world. Like it or not, you're settling here.
Build up your empire.
- - Pick a government type which will provide varying bonuses. Such as democracies having a higher tax rate, but high upkeep costs.
- - Choose an area to place the capital.
- - Build its economy, by providing houses for your people to live in. Produce metal, oil, food, and electricity.
- - Sell resources on the market to gain credits, however other empires will be able to buy what you sell.
- - Advance technologically, and become the most advanced empire. Build expensive laboratories to improve the science rating of your empire.
- - Build a military from infantry, vehicles and aircraft. Militaries cost upkeep, so don't bankrupt yourself otherwise your military will become ineffective.
- - Ally, set neutral or attack other players.
- - The Native Creatures are dynamic, they will produce new hives, spawning pools and evolution chambers to advance themselves. Destroy them before it becomes too late.* Published on NA.
The project was more or less abandoned by it's original creator and I'm picking up the pieces, so you are all playing an unfinished game atm.
FEEDBACK NEEDED
1: What is your favorite type of military unit
2: What Government/Econ mix do you usually pick?
3: Do you use the bank? If so, can you explain how and why?
3: What are your most/least favorite areas of the map?
4:What terrains do you find the most/least appealing?
5: How quickly can you solo the AI? (Please state time, difficulty, government type, and economy type)
6: If you can solo this map on the hardest difficulty, what would make it more fun/challenging for you?
Redrum Jackle's Edition
Located here: http://www.sc2mapster.com/maps/empire-builder-rev/pages/main/
Hmm. 1 question. Does anybody actually use monarchy? They dont have the best starting benefits, and the king does nothing early game. Maybe if he had his own attack that was upgradeable, and upgradeable hp, because imo hes kinda bad. Really squishy, for a 1 life unit, benefits dont help much until huge army.
@RedrumJackle: Go
shiiiiit.... I need to find a new button for the delete/destory... or maybe I should just remove a hotkey. After all, if you are deleting untis you want to make sure someone doesn't do it on accident. Go ahead and "clear" the hotkey for the 3 versions of "Disband/Demolish/Abandon"
@Randoom95: Go
USA/NA server, as Redrum Jackle said. My map is "Kenji's Edition". It's the latest version from Anteep's up to mine. Redrum has his own map (linked above) that is an offshoot of an older version of my map.
@Randoom95: Go
Perhaps its the time of day, or how long your waiting. When I start it up, I wait about 10mins and then the room fills up. I also noticed that sometimes your room isn't put on open games till like 1-5mins later. I get bored and refresh a lot to see if people are playing the official still.
USA/North America is the one I'm on, I believe. But to be honest, I've no clue what its called. =O Hit me up, and I'll play a game or two with you between my patches.
Just wandering what servers this map is played on and what version i should play, i am trying to find games with people in because playing by myself is really boring :\
Just a heads up, the first picture I opened has Patrol as P and Delete/Destroy as P. :O Its actually in a majority of the units displayed. Thank you, and I'll be making the changes either tonight or tomorrow.
@Lagacy: Go
... Hell, the inport/export economies I may add to my edition of EB1... (For now I've left it WoL only, you don't need HotS yet)
Hmm. For Empire Builder 3, i have more ideas for economy, and government.
Import Economy: +70% Tax -70% Oil -70% Metal -10% Food +10% Tech
Export Economy: +50% Oil +10% Food +70% Metal -70% Tax -10% Tech
Mercenary Government: +30% Tax Military Units can be bought with cash -80% Oil -80% Metal +20% Food
Havent played in a while so not sure if this is balanced, is this game still playable with WoL or do you need HOTS?
Also, sorry for not posting in awhile, forgot this site existed....
@serenee: Go
Thank you Serenee, I found where and now I know it'll be a tedious one. :D
RedrumJackle-You can change hotkeys through the data editor on the buttons related to each unit/structure. Very long to do and sadly there isn't a faster way of doing it but one by one and finding each hotkey and changing.
Btw I noticed in your patch notes that you made it so you can only make one nuclear plant, and making uranium much more valued. I like that, also I may follow your example on the uranium with the stacking being applied correctly for metal.
May I know how you did the nuclear plant?
Kenji, I replied to your post on my page. Again If I can make it up to you, just let me know. Thank you for still being here. ^_^
Hey Kenji, you asked if I would change the Hotkeys to fit yours so people can freely bounce between without issues. I am all for that, But I'm wondering how I would go about doing that. While I wait on your reply I'll be looking into it on google and youtube to get a understanding on hotkey manipulation via editor.
I thought I saw something in your notes about an attempt at fixing the hotkey issue, I noticed it happens more often when people quit. But its random at times. Wanted to know if what you tried has had some results.
@Anteep: Go
Do you have any idea how to stop the Zerg from being seen at all times? I can't find the trigger that's doing that to them.
@serenee: Go
For each uranium node owned, you gain +5% to metal generation (like how a market increases your tax income by 5%).
Anteep comment - he is planning on making it, it's not out yet. EB2 is out already (older than my versions, but different)
Planning on trying the new updates sometime tommorow and all, however from looking at the change logs, I see that uranium still is stuck to 2 uses, either RC or Fusion plants. I would suggest giving them a more military feel, not as in nuclear bombs and such, because quite simply resource production late game is through the roof generally and having nukes would just lead to a general wipe out and unbalance zerg base attack. SO I would view that maybe using the military purpose of uranium if it were to have one in the future for static base defenses, that can not attack structures only units.
@Anteep: -Im on EU region myself and checked for EB3 today in the arcade using search and could not find it, either by just typing in empire, empire builder 3 or EB3.
@Anteep: Go
Yeah, my latest one is "Kenji's Edition". RedrumJackle made "Empire Builder (Rev)"
@Anteep: Go
LOL that I think was mine that wasn't spawning. Fixed this. BTW Anteep its good to see you around. :D
Also I have a few questions about your coding, If you'd be kind enough. ^_^
Reason they stopped spawning was i tried to limit the total count on the map via spawns. It broke the code, and so i removed it and now its a try again project.
@RedrumJackle: Go
have a look in the EU region, you can play it there ;)
it's very different to EB1 so beware. Btw Kenji something is messed up with the Zerg spawns on your latest version - they stop spawning after a while. At least on normal difficulty, but that's all I've been able to play.
@Anteep: Go
Empire Builder 3? there isn't even a 2 =P!
Empire Builder 3 will be made. It won't solely be futuristic, it solely won't be modern, it will begin at the dawn of Mankind (with clearly defined eras, think Empire Earth)... among other things it will be VERY balanced. http://www.sc2mapster.com/maps/empire-builder-3/ any ideas are appreciated here!
A solution to the problem of units in bunkers not counting towards upkeep:
Change it so that when a unit is trained, its upkeep is added to the total upkeep variable, and then when it dies, its upkeep is removed. Right now, every turn, all units are counted for their upkeep as you can see from their code.
@KenjI03: Go
Perhaps taking out Hidden, will change the value from not taking?
As the code implies, units that are hidden will be excluded. Hiding in a bunker, is hidden in my honest opinion. Because Technically you can't damage them. Try it out and let me know.
@RedrumJackle: Go
Like I said in my post, "while I'm sure you already are" keeping credit where credit is due. I'm just saying if you find something you like from my edition, and want to use it in yours. Then feel free to use it but just give credit in the patch notes.
Again, the bunkers count UNIT supply, but not FOOD or INCOME. They do not count each of the soldiers inside as "SOLIDERS". The most I have been able to do is to make the bunker count itself as a unit. But even then it doesn't really fix the issue.