E V O L V E S vSC2
An old map from SC Vanilla remade using the Galaxy Editor. Units spawn from your Mothership (Raven) every few seconds, use them to destroy your enemies units to evolve your units into more powerful ones. Last player standing wins.
An old map from SC Vanilla remade using the Galaxy Editor. Units spawn from your Mothership (Raven) every few seconds, use them to destroy your enemies units to evolve your units into more powerful ones. Last player standing wins.
Hmm I think I might do that. Thanks :D
Hey, I think it would simplify things a ton if you just made a Unit type array holding all of the evolves. That way you could just reference each evolve with the players current level.
I can't really tell what your E1 Spawn is supposed to do, but you don't need a trigger for every level.
That's how I'd do it at least. Assume Motherships is a unit group with all the motherships added in, and assume Evolves is an array of unit types filled with w/e evolves you want.