Domination

This project is abandoned and its default file will likely not work with the most recent version of StarCraft II. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.

Domination

Objective

Players vote on a series of arenas to play in, and compete to acquire buildings scattered around each one. Buildings provide you additional unit production, buffs for your army, or even spells that can be used periodically for an edge in battle. One player wins once they control all buildings.

Strategy

Production buildings:
  • Provide a selection of 3 units that can be produced. Units vary from building to building.
  • Weaker units produce faster, more powerful ones produce more slowly.
Boosters
  • Provide health and/or damage buffs for the entirety of your army while possessed.
Spell Buildings
  • Provide abilities with infinite range that can be used for an edge in battle. (Psi Storm, Fungal Growth, etc.)

Buildings that are more powerful are typically more contested and require strategy to capture and maintain.

Combat

Every production building can create 1 of 3 units, with one being the fastest to produce, and the last being the slowest to produce. Each unit has different properties that make it suitable for different situations. Spamming a single unit type will give other players the opportunity to counter you and is not recommended.

Looking for a terrain and UI/trigger guy if interested. c:


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About This Project

  • Project ID
    80948
  • Created
    Jun 7, 2014
  • Last Released File
    Never
  • Total Downloads
    0
  • License

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