Deimos Valley
I got a rough idea of this map when playing the hungry baneling so I would like to thank johnfloyd for making that map and giving me these ideas. I recommend anyone who hasn't played his map yet to check it out here: http:www.sc2mapster.com/maps/hungry-broodling-rpg/
Information:
The Terran and Protoss forces have become allies and taken over this land! You must build up a massive army to fight the enemy and regain this territory. As you progress, you will find new technology from your enemy bases which will earn you new units and upgrades.
How to Play:
- You can only control the queen, infested terrans, spine crawlers, and spore crawlers.
- Use the queen to build spawning facilities for zerg units (Units do not spawn from larva!).
- Use creep tumors to expand your building space.
- You will get a lair and hive for destroying command centers.
Enemy Spawning Facilities (Focus on destroying these!):
- Supply Depot: Marines
- Gateway: Zealots
- Barracks: Marauders
- Cybernetics Core: Stalkers
- Planetary Fortress: Thors
- Nexus: Colossi
Please let me know if you find any bugs or glitches!
Note: This map no longer works properly. I'm not going to fix it since I rather remake it with multiplayer and more features.
I never had any problems with crashing but I'm thinking it's due to the fact that there's like 1,000 units on this map. You can take a screenshot of the build location where it crashes, but I dunno if that will help since when I build all over the place I don't have any problems.
for some reason I continually crash on this map, not even just a starcraft crash but an entire computer halt. not sure. it seemed to happen whenever I tried to build a building near a corner edge.
I enjoyed it ;-)
Thanks for the feedback guys. I'll try messing with the pathing to stop units from the opposite side of the cliff from destroying your gas. I was aware of this problem and tried a few fixes, but I guess it turns out none of them worked.
As for the beginning I was a little afraid people would think the gas is a problem. Usually when I want to get a gas heavy building I just make a spawning pool and then make that building after, but I'll try adding more drones at the beginning to speed it up.
Also, I made it so you can't control units because that's not really the focus of this map. If you think about it, it would be ridiculous to control all the units that eventually build up at the end. I gave the queen the infested terran ability so you can have a little more control and use them to focus fire on the buildings. I might give them some buffs per command center though because they seem too weak near the end.
Love it, most fun custom i've tried for now, and agree with all other comments.
Beginning could use a small speed up. Gaz is overall probably too slow, but whatever, it's also part of the game to deal with this. And yes, make this map last forever with increasing difficulty :)
Oh also, I sometimes wish i could control my units to focus fire, but i guess you may have reasons against allowing this.
Great map, just 2 things, At the second base, if you build at the top the siegetanks on the other side will kill your buildings And you should mkae all untis spawn at the main building as they will get stuck if your buildings have a little space inbetween and that will happen at least 1 time. make all buildings that are built on the lower lane spawn form the first and so on.
Awesome game. Agree, seems a little slow in the beginning, and the other bugs as per previous. But otherwise great game! All I can suggest is more more more!
Beat it my first time, lots of fun!
I agree with the onekrana, feels slow in the beginning. Aside from the enemy air units, the siege tanks in the third row can also target your extractor and workers. Gas harvesting is the limiting factor in what you can build - maybe balance more between minerals and gas? Finally, maybe consider adding upgrades to the enemy units after some time or after you kill a CC, it feels a little too easy at the end. Overall, nice work though.
[Bug] Enemy air units will sometimes drift south into range of the second base's worker line. Marking the terrain of the cliffs as impassable should fix this.
Fairly entertaining but it feels a little to slow at the start. Maybe having a few extra drones at the first base just to speed it up a little would be nice.