DaveSpectre's Assets
I do all kinds of different kitbashes and retextures.
I am currently struggling with burnout and I am learning to live in some healthy balance. That means I will not release models very often, but sometimes I will make some when I feel like it. So I guess you could consider me semi-retired ? Anyway, I am not doing any requests for the moment, until my mind is healed, which might take a long time. So please do not ask any requests of me, no exceptions (Asking for a fix if model is broken is not a problem). But I still want to do at least some models and share them with you. Hopefully you will find some of them useful :)
Stay healthy and don't forget to rest regularly ! :)
Here you can find a list of models I want to make one day (Note that there is no order to this list): Models I want to make
I would also love to continue making story maps that would include my own models (But that's probably only a dream now. I have very little time and energy for that).
And last but not least, I'd really love to do more commander concepts with videos, because people seem to love those, of course those would require additional models and lot of them. You can find the list of potential commander concepts that I currently have in mind here: List of potential Commander Concepts (on the bottom of the page).
Original credits go to Activision Blizzard and their respective authors. Most of my stuff is made from their models, textures and voicelines, which means, don't use my assets for any commercial purposes. Otherwise you are free to use my models as you want including edits. Crediting is not necessary as long as you don't claim the model as your own. For edited models, I'd like to be credited as original author.
In reply to DaveTheSpectre:
I think they already use it. We don't use because in novels, SC2 and others official sources show the same Kerrigan of WoL, but with human size (in WoL she was huge)
uuuuh what I see here, a Mojo portrait without mask and a Mojo unit, I will use it, thanks man :D
In reply to zarxiel93:
No problemo :)
Do you remember the Ragnasaur Critter? We did it months ago, and thus this abhorrent nightmare was spawned :D I am the one that had the idea to retexture an infested bunker to make it pass as a Ragnasaur and Zarxiel had the bad luck to be the one to do it.
This is NOT a request btw, just a little curiosity
In reply to DEFILERRULEZ:
I just do what I could :S
In reply to DEFILERRULEZ:
Looks ok, I guess noone cares about critters much anyway :D
Oh boi that Zer'Atai Stalker
...
BOI!
Blizzard got outplayed once again with that Purifier DT
In reply to DEFILERRULEZ:
No my friend ...
They outplayed themselves by making their version terrible. If they made a good one from the start I would have no motivation to make a proper one :D
In reply to DaveSpectre122:
It's just plain laziness at this point, you did your in no time and by yourself, so it's definitely not a matter of money or time
In reply to DEFILERRULEZ:
I agree, while those of Stukov's Infested might be a decision by the leaders, this one definitely is lazy made ... or maybe it was the last portrait to make and they really needed to release it in time so they just quickly made this Blood Hunter monstrosity. But then again they could've updated it later or at least change the eye color (#5minutework), because this is obvious laziness, the portrait even uses the original forged DT portrait textures.
Hey man!
Really dig the Purifier Dark Templar (especially the portrait).
So much so that he got me thinking on possible gameplay concepts besides the one you brought up in the model description.
How about making him turn into a purification nova like the alpha Disruptor? That would be awesome for precision strikes on enemy positions since you wouldn't have to worry about detectors for once.
Like, imagine a standard purification nova, but instead of an orb, the center contains a glowing orange version of your DT.
Anyways, really enjoying the recent wave of models! Keep up the good work! :-D
In reply to Forge_User_41665328:
Thank you :)
Your ideas is also quite cool !!! I quite couldn't find any interesting mechanic that isn't already on any of DT's in LOTV or Coop + my Avenger ability idea for a commander concept I may do one day. Since all cloaked units have the Avenger's passive for Vorazun in co-op I thought about Avenging Strike ability, that would trigger when nearby friendly unit near Avenger dies (Would have some cooldown time) that makes him charge a really short distance (Like Alarak's basic attacks in co-op) and deal high damage to a nearby enemy ground unit.
In reply to DaveSpectre122:
That's pretty neat. Although not very useful if your DTs decide to avenging strike nearby Banes. :-)
In reply to Forge_User_41665328:
Sacrifice strike in that case xD Also could be an autocast ability that gets charges when friendly units nerby die and autocast could be turned of in case of banes ... or since it's for Artanis commander concept (I know he already is a commander, but I quite dislike the fact that he has an Aiur only army, so in this concept his old kit will be given to Selendis and he gets a new multifactional one) who will have unit choice similar to LOTV one placed on hos top bar (Smiliraly to Zeratul), in the cloaked warrior case he will have a choice between Blood Hunter, Avenger and Assassin, so maybe not picking Avenger against banelings.
Somehow combine the mirage with the purifier phoenix. Mirage looks to much like phoenix (but I like the hexagon re-texture) while the warchest purifier phoenix lacks team color and looks more xel'naga than it does a purifier. mabey replace the mirage wings with warchest wings and remove spikes and add that...i want to say eye shape thingy that seems to themed on most purifiers. it;s the warchest tail that i hate the most
In reply to FreezingAcidRain:
I don't know, I kquite like the War Chest one as it is, only it would be better with non-tc emissive texture. I take them as two different Phoenix variants, one is Mirage and the second ... idk ... Dragonfly ? Falcon ? ...
Hello,
I really like the models you make, but I have noticed the quality of the recolorized icons is kinda off. I do some recolors sometime too, so for that reason i was looking for the best way to convert stuff. I believe this one program with the correct settings keeps the originial quality you edited in. Here a link and the "best" settings should be 'DXT1BinaryAlpha'.
In reply to totemhokem98133:
Thank you. This might help, but the problem isn't usually caused by conversion, but mostly by the editing.
I see some Eldar stuff going on, looks more convincing of their trashy DoW 3 renders
Side question: Is there a way to remove the handlebars
Because on this picture they are not present at all