DaveSpectre's Assets
I do all kinds of different kitbashes and retextures.
I am currently struggling with burnout and I am learning to live in some healthy balance. That means I will not release models very often, but sometimes I will make some when I feel like it. So I guess you could consider me semi-retired ? Anyway, I am not doing any requests for the moment, until my mind is healed, which might take a long time. So please do not ask any requests of me, no exceptions (Asking for a fix if model is broken is not a problem). But I still want to do at least some models and share them with you. Hopefully you will find some of them useful :)
Stay healthy and don't forget to rest regularly ! :)
Here you can find a list of models I want to make one day (Note that there is no order to this list): Models I want to make
I would also love to continue making story maps that would include my own models (But that's probably only a dream now. I have very little time and energy for that).
And last but not least, I'd really love to do more commander concepts with videos, because people seem to love those, of course those would require additional models and lot of them. You can find the list of potential commander concepts that I currently have in mind here: List of potential Commander Concepts (on the bottom of the page).
Original credits go to Activision Blizzard and their respective authors. Most of my stuff is made from their models, textures and voicelines, which means, don't use my assets for any commercial purposes. Otherwise you are free to use my models as you want including edits. Crediting is not necessary as long as you don't claim the model as your own. For edited models, I'd like to be credited as original author.
In reply to totemhokem98133:
You can do whatever you want, but I'd recommend some green or the Xel'naga green/blue color (Aquamarine TC Zeratul has in co-op) effects to fit the theme and for the look of the abilities, well the blink could just look like blink with some impact explosion or smoke when dealing damage + standart sun effect. And for the other one, maybe some glaze to symbolize the immobilization + when I thought about this ability I used Brightwing's "Emerald Wind" heroic ability from heroes of the storm, just fatster.
Good luck with making those abilities, since I usually imagine an ability, but I'm not really good in making them work in game.
In reply to DaveSpectre122:
If you wanna waste some time I've made a half an hour long footage about the unit! :D
Game is available on EU server "Arena of Ancient" if you ever want to check it out.
(of course if you do not like the video linked here i take it down.)
In reply to totemhokem98133:
It seems like a cool map and Alrasz seems to fit there quite nicely as he has the blink and the pushback :)
Love the Harbinger man!
In reply to VarientTFoR:
Thank you :)
With the Nerazim Harbinger now released, only 5 units remain to finish the Nerazim unit skin set. Nerazim Adept and Nullifier by Hammer 107 and Nerazim High Templar by Cacho56 fit this set really well, so I feel no need to do my own versions.
All skins so far:
Units tracker (Green tinted ones are completed):
Just a little spoiler: I'm planing to do Female Zeratai Dark Templar as the DT skin and oracle will have Male portrait, since intend to do all Protoss units with opposite gender (Of course for some those are only portraits and I won't do robotic units xD), it will be two kills with one shot.
However it may now take some time to make more skins or any models, since my computer just kinda broke few days ago, the Harbinger was the last model I did before that, but I didn't do the portrait yet. My battery is completely gone and I had to reinstall my computer. Now it works fine and I hope it won't break totally. So I'll now have to install SC2 Again and Blender and all the Graphics software and all the other stuff, so it will take me some time before I will post something again.
In reply to DaveSpectre122:
Nerazim Sentry are called Manipolator by editor data
In reply to Zarxiel93:
And now you trust Editor Data ? xD But not with shadow archon ? I'm pretty sure they can use both Nullifier and Manipulator just like purifiers have Conservator and Energizer.
In reply to DaveSpectre122:
well, because for Dark Archon we know for both SC1 and SC2 that they are Nerazim XD btw, for Conservator and Energizer there is a different. Conservators are Cybros Purifier, and Energizer are Glacius Purifier, if you compare Glacius Purifier and Cybros Purifier you can see they are different. Glacius have a "style" more similar to the Aiur Protoss, Cybros is more different
In reply to Zarxiel93:
I didn't say anything about Dark Archon not being Nerazim, I just said Tal'darim could easily merge Dark Archons as well and Nerazim could find a new Archon, so could Aiur Protoss ...
There is no reason for a single faction to use multiple version of a single unit type. Aiur Protoss use both Colossi and Reavers, same with Scouts and Phoenixes. And as far as I remember on Glacius there was only Fenix and schematics for Sentinels and those were also on Cybros so ... For the style of Glacius, well it was an Aiur Protoss facility after all, that's why it looks more Aiur Protoss.
And if you are refering to this image, that's just as fanmade as my shadow Archon, or even less, since there is no official mention of "Cybros Purifiers" or "Glacius Purifiers", there are just "Purifiers". And if I really wanted to dig deep, then there should be no Instigators on Cybros, since the Stalkers are Nerazim technology invented much later after Cybros was sealed.
For the multiple units of same type for each faction ... look at our armies. If you count each country as a faction, there are usually multiple types of Fighters, Tanks, Ships and Infantry. It actually makes sense as there is always a use for more specialized versions of units. For example if you want to defend you use Conservator and if you want to be agressive you use Energizer. Same could be with Nullifier and Manipulator having different uses. I'm only using the Nullifier since it is already made by Hammer, but I could as easily do the Manipulator. And for the Archons read the "development" part of this.
In reply to DaveSpectre122:
I never see that image to be honest, and I never said you said Dark Archons wasn't Nerazim.
Btw, the thing about Glacius and Cybros Purifiers, just look the style of the 2 kind of Purifiers. They are different.
In reply to DaveSpectre122:
For Nullifier, don't exist ANY official source that connect the Nullifier to Nerazim. The Nullifier was just the Sentry beta, and was Aiur faction. The only robotic support unit that are connected to Nerazim are the scrapped Manipulator, but for Nullifier, nothing officinal, not even a scrapped source. Just this.
In reply to Zarxiel93:
There are not 2 kinds of them IMO. And I said that I used the Nullifier because I'm lazy and it's already done, so go blame Hammer not me, also Scout for example is used by all 4 factions (For Nerazim comics only or something like that). So there is no reason why Nullifier Couldn't be used by Nerazim as well as Aiur protoss.
And most importantly, since when do I make Lore/Data accurate models/units only ? Before the Shadow Archon, you had no problem with Trident, Chronos, Tosh's Goons Stuff and everything else. What changed ? Did the Archon trigger you so much ? If so, then just ignore it, I'm not telling anyone to use it. But I won't let anyone tell me what models should I put in my skin sets, or what Archons are in my headcanon either.
In reply to DaveSpectre122:
I'm not triggered, I just commented it, and expose what I think about the lore O.o
The Archon thing is just because is not a technology, is a "psionic entity", so use for others faction is quite impossible for what they telled to us, just this.
For Nullifier... wel... we don't have any proof that that unit exist, is just the beta Sentry.
Sorry if you missunderstood something, that wasn't my intention :(
In reply to Zarxiel93:
I still think that it pretty much depends on how you make the Archon, not who makes it, since Dark Templar in WoL and HoTS could make normal Archons as well.
I don't need any proof, most of my units never officialy existed and it's fine for me.
Let's just end this once and for all, since it seems we are both stubborn and have answer to everything, noone would eventually win. You have your Archons & Sentries, I have mine.
In reply to DaveSpectre122:
Archons created by just Dark Templats just don't make any sense, in LotV this fortunatly don't happen, so, is no-canon at all.
Of corse, I just wanted to give you my opinion about the lore, just this :)
I really like the concepts of you archons. You have the batman (winged) one and the anime (Shadow) one.... very cool ideas. Archons is a difficult unit to invent something because the are almost pure energy and very few matter.
In reply to VastanX:
Yep :) Glad you like them
OK! Your Shadow Archon is interesting... To say the least, excellent model, great lore (really like the immortality part) and i like the idea of full AoE healing when they die, not of a fan of "chain reaction", we already have basic Archons for AoE damage and to be honest is a bit of an underwhelming passive, even on coop, for a Shadow Archon i am thinking of something like additional attack range and a debuff area (like silenced units and movement/attack speed reduced or even structures disabled, that would be huge, if there's one situation where Archons suck is sieging bases, especially large ones) around said attack or at least an autocast debuff.
I am pretty sure that Tal'Darims were supposed to have their own Archon variant, the one we are using on LotV campaign is definitely a Dark Arhcon with a recycled model from the Tal'Darim variant... And the Tal'Darim Archon is just a basic archon statwise, but his model is definitely the one of a Tal'Darim SmokeZineRriday Archon.
That being said, what the hell was this super badass dude even supposed to represent? A Tal'Darim Archon? Or a Dark Archon? They are both probable, but i am more inclined to believe that it was a concept art for a Dark Archon, it has many similarities to his Brood War design and since it didn't even had an autoattack back on SC1, i even inclined to believe that he was supposed to have a meelee range attack.
In reply to DEFILERRULEZ:
Thank you
Well, i think Archons are pretty strong already. Normal Archons have tiny AoE you usually don't even use, while having three enemies hit by the full damage makes hell of a difference, but it was only and idea anyway and it wasn't designed for co-op, just a thought. The thing that they suck at sieging, well they are meant to be meatshields in the frontline with units behind them sieging, so I don't know.
For the rest, well the Tal'darim Archon and Dark Archon is the same thing for me, so that makes things a lot clearer for me. That guy above is then definitely Dark Archon, but if he is formed of 2 Nerazim, or 2 Tal'darim, well I don't know that xD
But sure, there is no reason why Archons couldn't have melee attacks, the one in LOTV trailer just cut Ultralisk's blade with his hand ...
EDIT: And I quite think that my headcanon is quite close to what should really have been in LOTV campaign. Since in data Shadow Archon was meant to be merged from two Signifiers who are Nerazim faction HT's (This is somewhere in files and also on Wiki). And since Dark Archon's color fits the Tal'darim well, they really might have had those. I think that waht happened was this: "Hey what if we gave the Dark Archon to Tal'darim ?, Nah that would anger the old school sc1 players and make them cry." So they did it the way the did.