DaveSpectre's Assets
I do all kinds of different kitbashes and retextures.
I am currently struggling with burnout and I am learning to live in some healthy balance. That means I will not release models very often, but sometimes I will make some when I feel like it. So I guess you could consider me semi-retired ? Anyway, I am not doing any requests for the moment, until my mind is healed, which might take a long time. So please do not ask any requests of me, no exceptions (Asking for a fix if model is broken is not a problem). But I still want to do at least some models and share them with you. Hopefully you will find some of them useful :)
Stay healthy and don't forget to rest regularly ! :)
Here you can find a list of models I want to make one day (Note that there is no order to this list): Models I want to make
I would also love to continue making story maps that would include my own models (But that's probably only a dream now. I have very little time and energy for that).
And last but not least, I'd really love to do more commander concepts with videos, because people seem to love those, of course those would require additional models and lot of them. You can find the list of potential commander concepts that I currently have in mind here: List of potential Commander Concepts (on the bottom of the page).
Original credits go to Activision Blizzard and their respective authors. Most of my stuff is made from their models, textures and voicelines, which means, don't use my assets for any commercial purposes. Otherwise you are free to use my models as you want including edits. Crediting is not necessary as long as you don't claim the model as your own. For edited models, I'd like to be credited as original author.
how do you disable the tosh logo on model? or is that engraved in the model?
In reply to FreezingAcidRain:
Oh crap .... I forgot to change that one to the covert ops decal :/ Well there are possibilities like exporting the Covert Ops logo, renaming it to the one Tosh uses and importing it into editor in Assets/Textures/ and that should replace it. However if I remember correctly, the decal only shows like this in previewer and will change to whatever decal the player is using in game.
Or I might just fix it as well xD
did you ever get around to making a mod on the arcade to aesthetically change protoss to your versions of Nerazim? non data changes only artistic changes?
would you mind If I used some of you're models/skins to do it? somehow I missed most of these ones....
download-download-download
In reply to k3llym0:
I never did as the skin set is not finished yet :D I even intended to make a full skin set then do a screenshot of it and post it on reddit as fan skin set, but I never thought of making an actual mod :/ However it is a fatastic idea and you surely can do it :)
Here is pretty much what is done already:
The Warp Prism (Recolor of already existing Shakuras Skin, because I like the gray/silver color of Nerazim units more than the purple+gold the Shakuras skin has) is currently in the making.
And here is a progression tracker:
Green colored ones resemble units that already have skins and rest still need them.
I know that Hammer also made a Tempest and Carrier (Harbinger), but the Carrier, while looking cool, is too HD to fit with the rest and somehow I don't quite like his Tempest, so I'll try different approach.
Glad you like these models :) Are Nerazim your favourite faction ?
In reply to DaveSpectre122:
oh yea I do like nerazim, but I'll be usen a few peoples stuffs for the mod with permission of course, I just wondered if you had already planned on making an aesthetic mod or not because I did see a UED aesthetic mod for the terrans, so I was going to use my green zerg for one mod and your/hammers silver nerazim for the protoss mod and keep the terrans UED mod too, then find a way to combine some of the mods, to skin all 3 races for 1 mod instead of just 1 race at a time, I don't feel up to building a whole ''race'' in the data, so it was going to just be for looks, for aesthetics only, because then more maps would be compatible and probably played more.
Im currently making a shakuras map, a remake of the starcraft1 brood war map ''octopus''
and silver protoss would look really good I think so thats why I started exploring options.
In reply to k3llym0:
Yeah, that seems cool !!! I like the map so far :)
Black ops Wraith looks amazing! Even includes the advance animation! Thank you!
In reply to FreezingAcidRain:
Glad you like it :)
Do you know why the Dominion Covert Ops section would ever use Wraiths?
Because no one would expect to such flying trash still around :D
Great model btw, we could steal it for our SCRTGW, it looks great, i especially enjoy the color combinations you choosed
In reply to DEFILERRULEZ:
Well, the Dominion Fleet still uses Asteria Wraiths and there is no reason why not to use stealth fighter that can attack both air and ground units, even so with upgraded weaponry. I'd pick Wraith over Banshee anytime. Tho I like Banshee's look much more, both unit and portrait xD
Glad you like the model :)
In reply to DaveSpectre122:
If we strictly talk about in-game stats, Wraith are literally a waste of resources, only Swann Wraiths are kind of worth it, but even there they are still over expensive and made of wet paper. Way better a viking/banshee army (at least on the campaign), even if they look more generic in terms of artistic design
In reply to DEFILERRULEZ:
Well I like the disgn of Banshee and Viking more than wraith. But I kinda dislike air units that can attack only air or only ground, ground is more acceptable as they at least dont fly right to the point where I click if there are no enemy targets like anti-air units do. But yeah they are kinda weak. However Asteria Wraiths are something totally different xD
In reply to DaveSpectre122:
Well, they are merc Wraiths, of course they are super sayan Wraiths, love them aswell, even if still a bit fragile on bigger sieges
In reply to DEFILERRULEZ:
Permanent cloak makes for that fragility if you can destroy detectors quickly, however area damage will still be an issue :( I still think that Wraiths are better than Mutas tho, as those are absolutely squishy, deal low damage, have low range and cost 100 minerals and 100 gas, I think they're only viable if you have the 6 bounces and no damage reduction on bounces in co-op.
In reply to DaveSpectre122:
Standard Coop Mutalisks (Kerrigan ones) are only viable on a pure glass cannon build and only against certain builds (you are basically forced to do them vs air waves because Kerrigan ground can do little against them, especially on mutations).
Well, asterias cloack is obligatory, but what about a Hybrid Dominator's plasma blast on one of your weakened wraiths ? :D
Hello!
I wonder if possible for the conduit Prism to have an alternate animation included as well ( slow rotation horizontally, like a mothership, instead of default vertical )
In reply to Icesmaster:
Hi
I think it can be done by actor in game. Depends if you want it to be really like mothership, a rotating disc, or if you want it to stand like it is, just rotating around like some kind of satellite
Groovy edit on my Phoenix/Corsair :)
I, Misha/Veratai, approve of it :3 -b
In reply to Veratai:
Glad you like it and thanks again for your permission.
I like the Tosh wraith, but does it come in black ops nova blue? (blue weapon, blue-whitish jet)