DaveSpectre's Assets
I do all kinds of different kitbashes and retextures.
I am currently struggling with burnout and I am learning to live in some healthy balance. That means I will not release models very often, but sometimes I will make some when I feel like it. So I guess you could consider me semi-retired ? Anyway, I am not doing any requests for the moment, until my mind is healed, which might take a long time. So please do not ask any requests of me, no exceptions (Asking for a fix if model is broken is not a problem). But I still want to do at least some models and share them with you. Hopefully you will find some of them useful :)
Stay healthy and don't forget to rest regularly ! :)
Here you can find a list of models I want to make one day (Note that there is no order to this list): Models I want to make
I would also love to continue making story maps that would include my own models (But that's probably only a dream now. I have very little time and energy for that).
And last but not least, I'd really love to do more commander concepts with videos, because people seem to love those, of course those would require additional models and lot of them. You can find the list of potential commander concepts that I currently have in mind here: List of potential Commander Concepts (on the bottom of the page).
Original credits go to Activision Blizzard and their respective authors. Most of my stuff is made from their models, textures and voicelines, which means, don't use my assets for any commercial purposes. Otherwise you are free to use my models as you want including edits. Crediting is not necessary as long as you don't claim the model as your own. For edited models, I'd like to be credited as original author.
In reply to Zhalurad:
Yup, maybe :)
Yeah, I think it is because the old plugin for Blender messed up the death models making them unusable. Same is the case with most of my models until I started using the new one.
Hi DaveSpectre.
I must admit that you did a good job on that model of the Council of Death and the placement with its animation, but seeing that username "Herdal".
It reminded me that his Fleet beacon Taldarim structure has its Placement, but no Warp in Red model.
You old project Alarak's Conquest have the Fleet Beacon taldarim warp in red model. If you wouldn't mind if you uploaded that model as well. Thank you.
In reply to Zhalurad:
Hi. All I did was change some textures on the blue version available in game.
Nice catch. I don't rememember making it, but being the completionist I am, I most likely did :D However I did not want to check the files there, so I made it again: https://www.sc2mapster.com/projects/davespectres-assets/files/5073387
Hi DaveSpectre, I'm Zhalurad and I'm back.
I looked at your models and I must say that I really liked them, for example the Taldarim explorer, dragon, privateer, etc.
And not only that, the warp units in red are good, but you are missing the observer taldarim with red glow and the icons of it, maybe the Taldarim Stargate it's icon wireframe
There are other options that I can recommend.
For example:
1. The Arbiter Taldarim, I remember that the user called HammerTheTank107 has his taldarim arbiter called tormentor and I wonder if you can create that unit in your style with his death, portrait and his icons.
2. The other option is the observatory and the arbiter tribunal in Taldarim version would be a good option to create those models.
Or perhaps the Taldarim shield battery updated to your style and comparing with Blizzard and yours as shield battery shakuras, one thing the Taldarim shield battery from the LotV campaign does not have a team color.
3. I remember something about the Taldarim structures as the nexus, pylon, etc., the placement and warpin in red, a user created those placement and warp in models in red, but the council of death does not have the placement animation, yes It's not a problem, you can create or update the placements and warp in of the Taldarim structures in red.
Those are my 3 options that you might like, greetings.
In reply to Zhalurad:
Hi, I think there is some wrong translation of those unit names, but I think I know which ones you mean :D
For Observer, the Observer Tal'darim actually has some red bits on the sides, similarly to the blue parts that are present on Aiur Observer, so I think that is enough. Especially since it is a small unit and also cloaked, so any texture is barely visible. Icon of the observer with red TC I could actually make as I am surprised there isn't one made by anyone already. Tal'darim stargate his following icon: Assets\Textures\btn-unit-protoss-alarak-taldarim-stargate.dds, but it is strange that there is no wireframe for it. But overall there are some missing wireframes for Protoss structure skins, I might look into.
1. I don't like his version and I plan to do my own :)
2. I may have a look at the shield battery. I am not interested in the SC1 buildings at the moment.
3. You are right. All of them work well except for the Death Council. I will try to make fixed version of it's placement.
Hello Dave Specter, I have a question, I personally really like the Hammer Security Marauders and think it's a shame that Blizzard took the normal Marauders for Mengsk. So I wanted to ask you if you would like to and are interested in creating a Hammer Security variant for Mengsk Royal Guard?
In reply to hochlordflo:
They are indeed cool, however I will not be making royal guard hammer security :/
Hi, Dave, Really like you model, can you make a model for Terran Stitches?
It's really a wonderful concept, quite a pity that Blizzard never released this skin.
In reply to xujunnju:
Hi. Thank you. I am not interested in making the skin, but I do agree that it's really cool. It is a pity that Blizzard never released many of old HOTS assets.
Hi, Dave, I ran into some animation issue with the SC: Ghost - Female Ghost - Portraits you publiahed here:
https://www.sc2mapster.com/projects/davespectres-assets/files/2622237
I can not get it animated in the editor, I tried apply it the fxa file of the female ghost in the face controller and the female ghost requireanim in the Animation Required but all failed, the Portraits model only stay static with no animation.
I want to know which animation should I apply for this model? Thanks in advance.
In reply to rep046:
The model is made from WoL Nova I think, so if she has some portrait anim file, it should be that.
In reply to DaveTheSpectre:
Thx I found it, the Requiranim is NovaPortrait_RequireAnims.m3a
In reply to rep046:
Good, I am glad you found it :)
Well Dave... people are going to ask for a OF of them. Female aberration gives... mix feelings.... thank you. Had to be... hard... to make them. No pun intended.
In reply to vastanx:
xD
I wish you all Merry Christmas and Happy New Year 2024
Hi Dave,
I have brought you bad news: some of the Solarite Archon's particles don't fade out in time and can be observed very far away from the actual unit. Like the unit can be offscreen and sometimes i see tiny lines being launched out into the space. It is not "too frequient", but it is consistent. If you require i can let you know my ingame settings.
In reply to totemhokem:
Hello.
That is quite weird. I thought I made that one outside of Blender, so nothing should be broken, just recolored :/
Perhaps not I guess xD
I can try to make a V2 fixed version.
Hi~
Can you also make death models as well?
I am trying to use your model in my mod. But I would need the death m3 files too.
The Aleksander made by siege-tech is a model hyperion without the end parts of the wing. Can you make the death model of it using hyperion death model?
https://www.sc2mapster.com/projects/siege-tech/files/4637952
Also can you make the death model od valkyrie made by Ghostnova too?
Thanks.
In reply to hjg0503:
Hi, I am now able to make death models, but I do not have time to make your requested ones.
If you want, you can try it yourself. I made a tutorial for it: