DaveSpectre's Assets
I do all kinds of different kitbashes and retextures.
I am currently struggling with burnout and I am learning to live in some healthy balance. That means I will not release models very often, but sometimes I will make some when I feel like it. So I guess you could consider me semi-retired ? Anyway, I am not doing any requests for the moment, until my mind is healed, which might take a long time. So please do not ask any requests of me, no exceptions (Asking for a fix if model is broken is not a problem). But I still want to do at least some models and share them with you. Hopefully you will find some of them useful :)
Stay healthy and don't forget to rest regularly ! :)
Here you can find a list of models I want to make one day (Note that there is no order to this list): Models I want to make
I would also love to continue making story maps that would include my own models (But that's probably only a dream now. I have very little time and energy for that).
And last but not least, I'd really love to do more commander concepts with videos, because people seem to love those, of course those would require additional models and lot of them. You can find the list of potential commander concepts that I currently have in mind here: List of potential Commander Concepts (on the bottom of the page).
Original credits go to Activision Blizzard and their respective authors. Most of my stuff is made from their models, textures and voicelines, which means, don't use my assets for any commercial purposes. Otherwise you are free to use my models as you want including edits. Crediting is not necessary as long as you don't claim the model as your own. For edited models, I'd like to be credited as original author.
I mean, i know the requests are already taken, but i have a question, can you do Warcraft 3 Ports ?
There are some models out there i really wish to use, but i have no idea how to port stuff.
In reply to tumf64:
I think the warcraft mod file is available in the data editor and it has a lot of the WC3 models, if not all of them + some of them remastered. That is your best bet as I can't do the ports.
In reply to DaveTheSpectre:
I meant, like, ripping models out of the hive and convert them, but i got it, i'll just go somewhere else, thanks for the reply, by the way !
In reply to tumf64:
I understand now. However I don't know how to convert them.
Could you make a version of stetmann's power field template model that instead of triangles, it's hexagons?
I'm in the process of making a 2 player coop series, with Replica (Mechanical) Zerg and Umojan Terran, and this would help amazingly
It's called PowerRadius_Stetmann_LargeMap
But if you don't want to dip into something you haven't touched before, I have two other requests that you could do if you wanted to:
A Mecha Torrasque and Coccon
A Umojan Strike Fighter Platform and Umojan Mecha Series Viking
I love your work and I've thought alot about what could fill as opposed to little things.
Thanks!
In reply to Enoki5708:
I can try to make the powerfield as it seems easy enough (if nothing goes wrong).
For the requests tho ... somebody was faster than you. You can try your luck again some other month.
In reply to DaveTheSpectre:
Thank you so much!
Were the Abathur infested things faster than me ;)
In reply to Enoki5708:
Nope, you were faster by an hour or two. However someone else in PM's was faster by 4 hours.
In reply to DaveTheSpectre:
Oh I thought you only took requests via this forum
In reply to Enoki5708:
Nope, pretty much any way is ok for me.
In reply to Enoki5708:
Try this: https://drive.google.com/file/d/1yhJ3yNDw4sxyv_dr5dP-ISAXguFNdoTb/view?usp=sharing
I'm not sure if it will work, or how it will look, but I think it'll at least look different
In reply to DaveTheSpectre:
I'll open it up!
In reply to Enoki5708:
Interesting, only the border changed
and it crashed my cutscene editor when I tried to open it
https://drive.google.com/file/d/1xhGObDCyGtY4SbO4CIuUyFmSKXGSfGQd/view?usp=sharing
In reply to Enoki5708:
That's strange :/
However if it crashes the cutscene editor, it means I can't do anything with it. The model gets broken by the conversion plugin, so no matter what I do, it will always crash :(
In reply to DaveTheSpectre:
Could you perhaps remove the border of the original, then? just to make it distinct?
In reply to Enoki5708:
Nope. I can't. No matter what edit I do, it will always crash. Even if I'll just import it and export it back without change.
In reply to DaveTheSpectre:
Thanks anyway, I really hoped you could make it work
In reply to Enoki5708:
I also hoped. But perhaps the textures could be applied in editor via the - texture select by ID. I've never tried it myself, but I know it was used for the Dark Protoss structures on Zakhul.
In reply to Enoki5708:
Tried it again, perhaps it will work this time: https://drive.google.com/file/d/1P58FlIHnIOVyJVMtbPqi4oj5N0aGw3f6/view?usp=sharing
Doesn't crash for me. However I don't know if it will or will not crash for you and I also don't know how it will look.
In reply to DaveTheSpectre:
These Work!
_LargeMap : Probaby usable!
https://drive.google.com/file/d/1DoNLQyas9WHi89vZDd_5VXxtpcNtItlO/view?usp=sharing
_Terrain :Blank (Never Rendered)
_(Blank): Larger
https://drive.google.com/file/d/1Oz2ZS02TSPN980NuTJKAEEwGIHSmQbNF/view?usp=sharing