DaveSpectre's Assets
I do all kinds of different kitbashes and retextures.
I am currently struggling with burnout and I am learning to live in some healthy balance. That means I will not release models very often, but sometimes I will make some when I feel like it. So I guess you could consider me semi-retired ? Anyway, I am not doing any requests for the moment, until my mind is healed, which might take a long time. So please do not ask any requests of me, no exceptions (Asking for a fix if model is broken is not a problem). But I still want to do at least some models and share them with you. Hopefully you will find some of them useful :)
Stay healthy and don't forget to rest regularly ! :)
Here you can find a list of models I want to make one day (Note that there is no order to this list): Models I want to make
I would also love to continue making story maps that would include my own models (But that's probably only a dream now. I have very little time and energy for that).
And last but not least, I'd really love to do more commander concepts with videos, because people seem to love those, of course those would require additional models and lot of them. You can find the list of potential commander concepts that I currently have in mind here: List of potential Commander Concepts (on the bottom of the page).
Original credits go to Activision Blizzard and their respective authors. Most of my stuff is made from their models, textures and voicelines, which means, don't use my assets for any commercial purposes. Otherwise you are free to use my models as you want including edits. Crediting is not necessary as long as you don't claim the model as your own. For edited models, I'd like to be credited as original author.
In reply to Exeld307:
That is correct. Either PM, or you can post it here in the comments. Either of those is fine by me.
That sentry model is sick, I love it
In reply to ChiekChiek:
Thank you. I'm glad you do :)
I had a hunch, and I'm confused by one of the requests. It is for a "SC1 Valkyrie Portrait", but you've already done a SCR Valkyrie Portrait, so I'm confused as to why it's happening, but mildly interested to see how differently it will turn out from your previous work.
In reply to CerberusSC2:
Yeah, I already did SCR one, but now I've been asked to do original SC1 one, which is kinda different, so yeah we'll see how that will work out :D
Hey! I've been enjoying your models and everything you make for SC2, and I've found a couple things that I really have no idea to do, because I don't have modelling software, and I have no experience with it, unlike with the editor. (I made Legacy of the Tal'darim and I'm working on Replica and Umojan Coop now)
Do you'd think it'd be possible to add a turret onto both the Forged Void Ray and your Warp Ray Golden model so that ingame, I could setup a lookat actor for them and they would tilt to their respective targets?
Edit: Honestly, if it's easy, doing all of them would be nice(Adding the Purifier and normal Void Ray)
I've tried doing so myself but I have no experience with blender.
Also, if possible, could you do the same with the Umojan Wraith, so that I could implement it fire while moving?
These are basically just small things, but for a couple real requests
(none of which I would really like done, unlike the ones above)
Stuff that I'm trying to do but you can take a go at it:
In reply to Enoki5708:
Remember, requests can't be queued up ahead of time. Gotta wait for December, to be fast as lightning.
EDIT: Also, somebody else has already made a TC Alarak, somewhere. Was Hammer. Check their stuff out, you'll find it eventually. I forget which project it was in. Their random everything smashed together one, pretty sure.
In reply to Enoki5708:
Hi. I'm glad you like my models. And in a perfect universe I'd like to do all kinds of models for everybody, the thing is that we don't live in a perfect universe and I simply don't have time for it.
Because of that, I have established rules to make it possible for me to make models for people as well as have time for other things and also to make it fair for all people. You can read these rules on the overview page. Currently all requests are taken. There will be more in December as CerberusSC2 already mentioned.
Also the TC Alarak can be found here: https://www.sc2mapster.com/projects/hammers-assets/files/956918
In reply to DaveTheSpectre:
I see, thank you anyway
I misunderstood the 0/3, thinking that you had done 0/3 in total
My bad.
I'll check out the Alarak Team color
In reply to Enoki5708:
No worries. Mistakes happen to everyone :)
WOWW !! i love heavy bomber
In reply to Alleyvsc2:
I'm glad you do :)
The remastered hatchery and hive other two horns from left are lack of team color, they are all in black compare to the original starcraft and remastered edition,the official team can't transplant the models well,you may recolor the texture.
In reply to czhcao123:
Sorry, I don't really know what you mean. Could you please try to explain it better ?
In reply to DaveTheSpectre:
Ok,but i don't know how to upload pictures,if i can upload picture,it will be clearly
In reply to czhcao123:
Try this: https://imgur.com/
In reply to DaveTheSpectre:
Ok
In reply to DaveTheSpectre:
here it is,the official might ignore the team color there, you can add the team color.
In reply to czhcao123:
Ok, now I see it. I'll have a look, but I'm not sure if it will be possible to change, because sometimes the texture is used by multiple areas of the model, so if I fix this one, I might mess up another one.
EDIT: Yep, exactly as I thought. If I change the texture to be teamcolorable then it will also apply to other places where it shouldn't be. Only thing that would work would be changing the model to use different part of the texture for that part, however I can't do that, because Blender messes up this model and thus I cannot edit it directly, I can only change the texture.
In reply to DaveTheSpectre:
Ok,you can try to change the texture,If it dosen't work,it can only be like that.