DaveSpectre's Assets
I do all kinds of different kitbashes and retextures.
I am currently struggling with burnout and I am learning to live in some healthy balance. That means I will not release models very often, but sometimes I will make some when I feel like it. So I guess you could consider me semi-retired ? Anyway, I am not doing any requests for the moment, until my mind is healed, which might take a long time. So please do not ask any requests of me, no exceptions (Asking for a fix if model is broken is not a problem). But I still want to do at least some models and share them with you. Hopefully you will find some of them useful :)
Stay healthy and don't forget to rest regularly ! :)
Here you can find a list of models I want to make one day (Note that there is no order to this list): Models I want to make
I would also love to continue making story maps that would include my own models (But that's probably only a dream now. I have very little time and energy for that).
And last but not least, I'd really love to do more commander concepts with videos, because people seem to love those, of course those would require additional models and lot of them. You can find the list of potential commander concepts that I currently have in mind here: List of potential Commander Concepts (on the bottom of the page).
Original credits go to Activision Blizzard and their respective authors. Most of my stuff is made from their models, textures and voicelines, which means, don't use my assets for any commercial purposes. Otherwise you are free to use my models as you want including edits. Crediting is not necessary as long as you don't claim the model as your own. For edited models, I'd like to be credited as original author.
In reply to FreezingAcidRain:
Hmm, interesting
Hello mate, i really need help of ''how to download the texture'' i am really new to this and don't know how to do this. i hope u can help me or anything :D
Really love of ur work!
In reply to csdavk:
Hi,
I'm glad you like my work :)
Sure I'll try to help, but you'll have to be more specific. What kind of texture do you need to download ?
In reply to DaveTheSpectre:
I was trying to download Nydus worm (Cerberus)
In reply to csdavk:
Ok and what is the problem ? Do you have problem downloading the file, or importing it into editor, or something else ?
In reply to DaveTheSpectre:
I can't download the files which was the problem lol
In reply to DaveTheSpectre:
In reply to csdavk:
Nvm, i just found the comment below me that shows how to download/tutorial of it!
In reply to csdavk:
Good
Big fan of your work!
If you have the time, could you explain how to get your Brood Queen portrait working? I'm a bit confused as to what goes where
In reply to Mestrophis:
Hi,
Thank you :)
It's actually quite easy really. In the editor "Import" window you just Import is as it is, with the .m3 files going into the root folder and the rest in "Assets/Textures/" and then save your custom map / mod. Eventually you might need to reopen the map to get all textures shown properly.
Here is a tutorial from AlleyViper: .
The important thing is for the textures (.dds files) to be in "Assets/Textures/" subfolder. The .m3 files can be pretty much anywhere.
If you need any other help, please let me know.
In reply to DaveTheSpectre:
Yeah, I ended up figuring out the issue w/ the textures needing to be in the source folder. Once I fixed the way I imported things, all the textures worked just fine.
In reply to Mestrophis:
Perfect :)
In reply to DaveTheSpectre:
Actually there is one thing i'd like to figure out. I'm using your reaver upgrade pack and, try as i might, i can't swap the scarab impact model when the upgrade is researched. Any help?
In reply to Mestrophis:
Well, I was trying it and I also don't know how to swap an Impact model. It surely works with Adept and Phoenix attack upgrades in multiplayer, but I can't figure out how to do that. It's been some time since I last worked with the editor and it seems I'm already forgetting things :(
Please try to ask some experienced mapmakers, because I'm more on the side of making models. I'm not nearly as experienced in using the editor.
In reply to DaveTheSpectre:
Can use some validators and model swapping through actor events.
In reply to CerberusSC2:
Sure, I can make it work for unit model and attack model, but somehow I can't figure out how to make it work for impact model / death model as those have no actor on their own.
In reply to DaveTheSpectre:
OH, I know what you mean now, yeah.
It's still the validators and model swapping, but you have to add a few extra steps to that for the impact model that I don't remember off the top of my head.
For a death model (if you're talking about units), it's handled in the combat tab of the unit actor.
In reply to CerberusSC2:
Hmm, you mean the swapping is done in the combat tab ?
In reply to DaveTheSpectre:
Yeah, it's weird I know, but it's true.
In reply to DaveTheSpectre:
I eventually figured it out. Had to add a completely new weapon to do so, but it works.