Dark Protoss Building Retexture
Complete retexture of protoss buildings to match the dark protoss units
Tutorial on how these skins are used here: http://telikostarcraft.com/modifications/dark-mercenary-model-swap/
Complete retexture of protoss buildings to match the dark protoss units
Tutorial on how these skins are used here: http://telikostarcraft.com/modifications/dark-mercenary-model-swap/
@DarcZaFire: Go
I'm not involved with this community and don't check this page which is why the questions aren't being answered, I merely use this website as a repository for the files. All the informations needed to install these files can be found in the link in the description, so I see no reason to check back here.
I see a lot of questions with no answers..
How do you apply these textures? Youtube has a few demontstrations but none specifically about apply a dark "skin" to a normal toss unit.
I've checked the models... tried swapping it for the dark ones ive loaded from this website.. well... it just looks wrong.. PLs provide a step by step for those who play this and land on this thread.. it is in the top for of searching for "Dark Protoss".
And I don't see an obelisk??
(EDIT for unit/character models and textures only (NOT for structures): make sure that you type in an (import path) that says "assets\textures\" and import all dds files (aslo known as textures).. and then import the m3 model files without an import path.)
for the noobs! open your editor after you have downloaded this to your desktop, through the save as option>
-open the zip files on your desktop and put the contents ( ending in m3 and dds) onto your desktop in no particular order>
-click the blue import button that has a white downward pointing arrow at the top of your editor window/screen>
-Right click in the white box of the winow that pops up, named "Imports -" blahblahblah.. Select "import files" in the right clicked pop-up menu>
-in the "Import Files" pop-up window this is where you put "assets\textures\" for the "Import Path" field to import all dds files (aslo known as textures)>
-go down this big list removing the chech marks that are not linked to your textures, leave "Desktop" checked ;always Import textures (ending with dds) first>
-press ok and do the same for M3 models files WITHOUT typing an import path(Leave that field blank)and save(the green disk at top of your editor screen)>
-Close and re-open the editor after you have saved in order to make sure that everything is updated.
@SoulFilcher: Go
I uploaded the UI as a seperate texture asset.
http://www.sc2mapster.com/assets/dark-protoss-ui/
I'm more interested on the new UI, is it included in the pack? Is it just a replacement for the standard UI? I wish there was a way to change the UI based on upgrades.
How do you apply these textures? It would be nice if you simply made .m3 files with the textures
Protoss buildings already have the dark protoss things, and its not retexturing, its upgrading the upgrade "Dark Protoss" which changes it all to their dark protoss models, I did see you re-modeled the bar thing, thats cool, but what is point of this if its already done