Custom Unit Spell - Polarity Shift
This ability is made entirely in the Data Editor, there are no triggers. When cast, an area of units randomly receive positive or negative charges. After 10 seconds, if any units are within range of their polar opposite (positive is next to negative) the charges will explode with electricity dealing damage to each other and all nearby units.
You might recognize this mechanic from Naxx in WoW. :)
A+ on the Thaddius encounter!
Some ideas for "Hard Mode"
-Tanks can get multiple types of polarity (this might be true now, but I never saw it happen)
-Integrate a Bloodlust/heroism (stimpack) that can be used a lot but is taxing on healer mana
-Allow for an activated ability on the healers to help regen mana, thus allowing for more bloodlusts
-Enrage timer, that requires bloodlust in order to hit
This was a perfect first difficulty setting for me, 5-6 wipes then I killed him with only 2 marine deaths. It felt like WoW! :D
funnny skill but impossible to kill one unit :) ш wonder if to change high templar psi storm to it ^_^