Crush Company - The Last Hope
Introduction
This is the first of a campaign made by Enclave Studio. It's based on old arcade games of Beat'Em Up style like Golden Axe or Double Dragon.
You can choose between 4 heroes + 2 secret heroes unlocable discovering some secrets inside the map. Each one will have unique weapons and combos. Some of them will be limited by pickable items (like grenades or missile barrage) or by special game mechanics (like weapon heat or rage).
It will be composed by 13 levels but you can play only 7 of them for each game, depending on the choiches you make at intersections.
Like in all this kind of games there is a special AI (Artificial Idiocy xD) where monsters move stupidly soo you can dodge them. Even their attacks can be dodged moving away.
Features
- Full phisic functions (3D collisions, jumps and projectile gravity)
- Custom Artificial Intelligence and abilities for monsters
- Secret areas and characters
- 1 to 4 players cooperative gameplay balanced on the amount of players
- 6 pickable heroes
Heroes
MARINE
- Chaingun
- Flamethrower (limited)
- Grenade (item)
- Flee
MARAUDOR
- Missile
- Void Ray (limited)
- Missle Barrage (item)
- Defend
ZEALOT
- Psi-Blade
- Warcry (limited)
- Leech Granade (item)
- Charge
DARK TEMPLAR
- Scythe
- Shockwave (limited)
- Psi-Shield (item)
- Blink
Map is in standby until blizzard fixes the keyboard controls lag
Top secret characters :D
You will unlock them on level 5-6 depending on the path you choosed and this will allow you to pick them each time you want ;)
Each one will have a special gameplay mechanic to use and the logic will be: harder to use but stronger
how do you unlock the other 2 remaining characters and who are they?
Spectre and ghost are the hidden characters??
We reviewed this map at StarCraft Legacy a couple of weeks ago. The map has probably changed a bit since we reviewed it but any of you can check it out via the following link:
http://sclegacy.com/feature/5-weekly/734-legacy-weekly-28
The map will include 13 levels but in each game you can play just 7 of them depending on the choices you make, the gameplay of the final map should be approx of 45-60 mins
You can take a look into the editor for others ;)
The serious problem with this map is that it ends after around 5 minutes, and can be beaten with ease on the first play-through.
To the map creator: I hope you plan on expanding this into a full length game. Is there some way to make the unit "lock onto" a unit that he's close to when he attacks or change the color of his saber slightly when he could hit someone if he were to attack. I probably had a dozen swings that were not quite on the unit I intended to hit, and its frustrating, despite not being consistently off.
It looks like Double Dragon.
Good job.
Looks really really good :) keep up