Cortex Toolkit + Forge Extensions v1.0
Details
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FilenameCortex_Toolkit___Forge_v1.0.zip
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Uploaded by
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UploadedSep 11, 2013
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Size239.30 KB
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Downloads127
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MD51b5eb766883f751b3b3f81ca85b407ec
Changelog
[8/4/2013] Forge Extensions v1.0
GENERAL:
- Added unit cache system:
- Units now have "caches" in the global data table that store certain commands used on them: {@attach, @tint, @scale, @animspeed, @modelswap, @play, @statbars, @adddamage, @addrange, @height, @invulnerable, @setname, @subtitle, @face, @renameall, @addbehavior, @removebehavior, @addweapon, @removeweapon, @effect}
- Added greentext, sage, and Anonymous ツ
- Added file in trigger library that allows editing game settings
- Forge RPG removed
ADDED COMMANDS:
- @subtitle _
- @cache # - views unit's cache number and the commands inside each
- @undo # - undos a certain number of command (rebuilds the unit using cache)
- @copy +visual - the +visual parameter now copies a unit's visuals too
- gamesetup save NAME | gamesetup load NAME - allows loading and saving all units and their commands (e.g. their visual)
- gamesetup list | gamesetup remove NAME | gamesetup removeall
- toggleanon
- !xml on|off - to toggle map xml options ingame
MODIFIED COMMANDS:
- @copy +visual
- +{@addbehavior,@removebehavior,@attach,@addweapon,@removeweapon} now display Errors when invalid types are used rather than continuing with execution
- +{@addweapon,@removeweapon} now use catalogs rather than toolkit ("because toolkit sucks :P")
- "repeat" requires secure to be off or moderator+ permissions
PRE-PUBLIC RELEASE LOGS:
(Before public release, I did not keep a detailed development changelog; thus, the following are brief descriptions of things added/changed)
[7/9/2013] Forge Extensions v.2
- Added all commands to "Commands" UI frame
- Added "Aliases" frame
- Implemented "ban" option for blacklists
[6/29/2013] Forge Extensions v.1
First beta public-testing release Major Features:
- UI
- Blacklists
- Mouse-clicked doodad placement
- Unit Formations and Squads