Core Fight

- Introduction:

CoreFight can be classified into the Tug of War game style. It's inspired by two of my favourite wc3 games: Castle Fight and Missile Wars. I've tried to mix both game conceps by including some of their game basics, as well as adding some new features. So if you used to like some of these wc3 games, I'd suggest you to try this game.

Currently this game is published in EU servers. Feedback and bugs are appreciated.

- GamePlay:

There are two opponent teams, the red team and the blue team. Each team controls one base on opposite sides of the map. The main objective is to protect the Core inside your team's base and defeat the enemy team by destroying their Core.

At the begining of each round, you will take control over one builder and will receive 150 minerals. You can use your builder to make structures inside your team's base. You will keep getting minerals income every 10 seconds so you can develope and extend your base. Structures can be classified into two categories:

- Spawning structures: These structures continuously train units and order them to attack at the enemy team's base.

- Special structures: Every enemy unit you kill during the game will provide you an amount of vespene. You may use vespene to purchase some special structures. Each of these structures has its own special effects and will help you to protect your base or to severely damage the enemy team's one.

The following video shows a match against the AI:

For further information about the map visit the following link:
http://forums.sc2mapster.com/player-zone/map-feedback/17809-core-fight-1-0/


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About This Project

  • Project ID
    28914
  • Created
    Feb 5, 2011
  • Last Released File
    Never
  • Total Downloads
    0
  • License

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