hmmm- all of the trigers stoped working after I got past the upper right corner- I hit the metabolic boost thing about 25 times and just ran right through exploding stuff. cool idea- seems a little too hard and long for only 5 lives.
Hey man. I'm looking at your code and there's a better way to set where respawn is. Rather than having the triggers lives1,lives2,lives3 and so on, you can create a variable region and store the region for the level your on in it. Then you can change the region that stored in that variable each time you complete a level.
i found this crack between the start and end when i ent up i got out and couldnt get back in
hmmm- all of the trigers stoped working after I got past the upper right corner- I hit the metabolic boost thing about 25 times and just ran right through exploding stuff. cool idea- seems a little too hard and long for only 5 lives.
No, you could simply have
A unit dies Create Unit at (VarCurrentLevelSpawnPont)
Then on each of your level complete triggers you'd change the spawn point
It's already done with that I'm still experimenting with things, but wouldn't that require just as many triggers?
Hey man. I'm looking at your code and there's a better way to set where respawn is. Rather than having the triggers lives1,lives2,lives3 and so on, you can create a variable region and store the region for the level your on in it. Then you can change the region that stored in that variable each time you complete a level.
Can't wait to see how you do it. I started trying to figure out how making a bound would work but got side-tracked by an idea for a map :)