Codename Labyrinth
On Battle.net US
Part 2 of the “Codename: Demons” series
1 to 10 players, 5 hero classes
Diablo squad has survived the moons surface, and made it inside the Labyrinth but it looks like whatever is going on outside might have started in here. Still the main objectives are stay alive and find some way off this damn moon.
Hey Keldrif how can i download your map becouse im big fan of starcraft and i want to that the bodys stay some time and i dont understand how to do this and i need your map with all that solutions with bodies :):):) plz
Damn sorry Ranakastrasz, I had kinda thought my map had died I had been working on a large update then I got word that 1.2 was coming soon so I started working on another map idea Star LightBikes while I waited for the patch. But it seems Codename: Labyrinth is seeing a bit of a revival so I have started working on some of the bugs the 1.2 has caused but I still have a lot to do before the new version will be ready because I have change a lot of the map's layout to get rid of the long boring hallways and I have also been reworking all the spawns which mean I have to do some rebalancing. I hope to have it ready for public testing by the end of the month if life doesn't get it the way its been keeping me kinda busy lately.
thanks for the bug reports I know about the shield problem I guess I can rework it so you only have one shield mod slot because I don't want them to stack. as for the ammo thing I know whats causing that as well. You see ammo and armor drops have a timed life duration because I didn't want them littered all over the map if the team didn't need them. Now I have a trigger that removes the timed life behavior when you pick up the item but for some reason it doesn't work all the time so for now you can pick it up then drop it then pick it up again which so far has worked for me. I don't know about the reflect damage ability your talking about I only gave the goliath two abilities I is the explosive rounds and two is a very short range "thorns" aura which is always on but Ill get those tooltips made for the new version when its ready.
So for anyone wandering this project is not dead I'm just busy with some family matters at the moment I promise updates when I have time.
Brilliant map, Requires or at least helps to have teamwork. A few problems, or at least questions.
Some tool-tips for abilities lack information, or simply do not exist. The reflect melee damage that the Goliath has has no tool-tip, The boost ability, i have no idea how much bonus damage that does, or what speed boost it has, The crit ability that players can learn, what is the mult?
As for items, there is two bugs, where ammo seems to vanish after a while, maybe intentional?(should have a higher bonus if so, or display how long it takes to vanish). if you pick up two shield modifiers of the same type, and drop the bottom one, you lose the bonus, unless you drop the other one and pick it back up, Maybe make system that doesn't let you pick up multiple?.
Updated