Cat'n'Mouse Fights
Remake of Warcraft 3 Cat Catchs Mouse map. Now for SC2. Now in open space. Great battle of cats and mice continues. Bad old pussycats return to catch down the last mouse in the University.
Main Information
Map consists of 3 different modes:
- classic Cats Vs Mouse
- Mice (players) Vs Cpu controled Cat-Droids
- Cat-Hero Defence (just like Enfo's)
Classic gameplay isn't new for those players who played Cat Catchs Mouse at Warcraft3.
The goal of cats is killng all the mice. Cats grow up in levels, learn new deadly skills for hunting. Also they can build base and recruit different units for help. For example WallBreaker or MegaBaneling can destroy mouse walls etc... At finally cats can buy trap and devices for making their life easier (mines, armors, weapons etc..)
The goal of mice is running, hiding and building safe base surrounded by walls. Then they harvest some minerals and recruit units for fighting cats. They can help each other in case of death. Just go to map center and destroy mouse grave (now it is flag) to revive your friend. They win if all the cats are dead. Alternative way to victory is eating big cheese in map center.
Open Project.
This map isn't my own idea. The original author made Cat Catchs Mouse in Warcraft 3 and i just have remade it for Sc2. So this map is property of public. Feel free to use it as you wish.
Do you need someone from u.s. to host cause i will if you want
Its a good idea, but its not wc3...You know...you just can't 'capture' the amazingness from the map in WC3. :/
Maybe 1.3.0 will give again good chance for maps what are not known. Then I probably could actually test this map. :)
Hey hey hey. Thank for comment Clord. If you means Catch and Run, yea, those maps have some similar elements. But main ideas are really different. Catch and Run uses strong and strict economical model for both automatrons and Hybryd. The same time Cat'n'Mouse Fights is just funny toy for spending time with friends laughing etc...
I really like Catch and Run and play it often. But don't be slave of popularity system. I'm sure there are many players who played Warcraft 3 or even Starcraft1. They remember good projects which are still not realized in Sc2. And if everybody would say "there is something the same at planet already" we would have nothing new at all.
I'm sure my map will find it's own admirers and at the same time will save old fans of War3 CatCatchsMouse.
Europe already has extremely popular map with with similar idea.