Cannon Defense
You has to survive for 9minutes and 30secondes to all waves. There are 15 waves and the last one is an attacking wave so the unit will try to destroy all your building. Every 10 kills you do, you recieve 1mineral. 1 Cannon cost 1 mineral. 8 Towers Upgrades !! But NOTE : Only Photon Cannon can detect invisible
This Version is the solo Version. That mean its lot easier and its only one player. July 27th im gonna release the Multiplayer Version.
Multiplayer Version New Feature :
- 4 Player mode.
- More Unit in each wave.
- Less Mineral at beginning.
- Will have to survive longer.
- Leaderboard to see how many u got.
- Increase health of units
- Add Waves.
And Maybe more ! Will depend how long to add those things.
Feature that will appear in v0.5 :
- More Towers Upgrade.
- Bug fixed from older version.
- Will balance Tower price and units Health. (If there is a problem with it)
I would like some FeedBack about the solo version to have an idea about what to fix and what to change. Well Thank to post a comment with Bugs and/or Suggestion.
Here is a Picture of the Current Solo Version
Current Version : Solo 0.4 <<<<<<<<<<<<<<<<<<<<<<<<
Changelog v0.4
- Added Forge Tower Upgrade.
- Added Cyber Tower Upgrade.
- Added Photon Cannon 2 Upgrade.
- Added Dark Tower 2 Upgrade.
- Replaced Thermal Tower by Plasma Tower.
- Added Plasma Tower 2 Upgrade.
- Removed Attacking Wave.
- Fixed Unit Idle bug.
- Fixed Triggers.
Changelog v0.3
- Removed Pylon.
- Removed Teleporter.
- Added Blink Ability to Probe.
- Added Thermal Tower Upgrade.
- Added Gates Tower Upgrade.
- Added Dark Tower Upgrade.
- Increased Health of some Units.
- Fixed Scale of some Units.
- Fixed Triggers.
Changelog v0.2
- Increased Probe Speed.
- Increased Photon Cannon Attack speed.
- Added between 50 to100 HP to all units.
- Added Teleporter.
- Fixed Unit Speed.
- Fixed Unit Health.
- Fixed Unit Scale.
- Fixed Triggers.
Lvl2 needs to seriously be fixed.. i died probably 10 times on that level.. the base canons are to weak, not to mention going to uypgrade to the gate and then you have to upgrade that and the upgrades past the gate wont let me upgrade even though i have the required minerals it still says i dont have them.
Fixed Problem with my editor ! Now back to work ! New Updates is out (v0.4). New Feature try it !
Big problem !! Was about to upload the new Version 0.4 but now when i try to open my my map i get SC2 Error !!
Issue explanation: at waves 13 an 14 carriers and BC's start pushing each other of the lane, resulting in the trigger not applying to them (they are further than 1.0 from the next point) and they become idle. Then the idle trigger kicks in and teleports them to start where they push other BC's and carriers out of the trigger zone. So idle units start to mass up and when the motherships come out they have filled half the map and no trigger can apply to them.
Fix suggestion: so I tried increasing the initial zone of start pathing from 1.0 to 10.0 to ensure that idle units won't mass up. Also increased other zones from 1.0 to 2.0 and BC's and carriers didn't bug out and followed their route nicely
i am now positive that splash towers do not damage medivacs/banshees
they might not do damage at all, but I'm only sure about medivacs and banshees, because thats where i noticed it
the beams come out, but they don't ever do a single point of damage
try making a slow tower or something to mix it up
...
EDIT : Fixed my problem. Towers Upgrade are now in the current new version 0.3 Download and try it !!! FeedBack are really appreciate !
Same issue as mentioned previously; at about 2 minute left mark, just after the carriers first come out followed by the mommaships and cruisers, units start bug out and either idle at the beginning or get halfway down the first track and dissapear.
make the builder a flying unit.
only pylons and cannons? the game is one dimensional.
Thanks will work on it. And yea i know there is still no upgrade bug i prefer to fix bugs first. Then ill do the rest. I tried to make the probe float but im not able ... im still searching to find how to do.
Beaten on second attempt. Last waves were bugged, portions of them kept porting back to the starting area and idling.
Range on cannons makes only the narrow band on the right side the only realistic place to put cannons for maximum efficiency.
Not really sure why you don't just have to probe fly instead of making it use the beacons to teleport between platforms.
Probe isn't invincible and will die from the motherships. If probe dies twice it never respawns.
This map still needs a lot of work. There's no variation in anything you can do, no options to upgrade or do, well... anything.
Version 0.2 is out with a lot of fixed problem ! You are more than welcome to test it and give me feedback :P
Thank you Malkari, Updating it atm.
You might wanna fix the fire rate of the Photon Cannons. Way too slow, I got to Overlords before the Banshees got to the end.
Also, increase the speed of the Probe if you would