[Campaign] StarCraft 2: Shadow of Liberty
Do not click the 'download latest file' button. Click the 'file' tab.
Introduction:
The Feral Zerg have reappeared by attacking several Dominion worlds. No one knows why the Zerg have all of a sudden become so aggressive. Arcturus himself assigned General King's forces to set up orbital defenses in high orbit above Castanar to push the Zerg back. Arcturus also ordered Victor Von to assist General King in his defense, and any rebels they may encounter.
How To Install:
- Unzip the zip files.
- Open your StarCraft II directory (default install: C:/Program Files(x86)/StarCraft II/)
- Open the Maps folder within your StarCraft II directory. If this folder doesn't exist, create one.
- Inside the Maps folder, create a new folder with the name: Shadow of Liberty. A misspelled folder will lead to the mission launcher breaking.
- Paste all .SC2Map files inside the Shadow of Liberty folder.
- Run StarCraft II Editor and locate the Shadow of Liberty Launcher.SC2Map by pressing [Ctrl + O].
- Once the launcher has loaded, press the green StarCraft II icon or [Ctrl + F9] to run the launcher.
- Enjoy!
Green Field Troubleshooting:
How to open the maps:
- The best way is to use this method by Deltron: How to Play Sc2 Maps Without Opening the Editor.
- Here's another by Jayborino: Maps Opening Blank
Playthroughs:
For deltronLive's playthrough click here
For Jayborino's playthrough click here
For DEFILERRULEZ video playthrough of mission 9 click here
For Palnai's playthrough click here
Special thanks to Palnai, deltronLive, DEFILERRULEZ, and Jayborino for playing, providing entertainment, and feedback for this campaign. Also, special thanks to VastanX for models that improve immersion.
Donations:
If you so wish, you can donate to me by clicking the donate button in the top right of the page. This is 100% optional.
Missions:
- 01: The Covert Ops
- 02: Homecoming
- 03: The Queen of Blades
- 04: Crash Landing
- 05: The Awakening
- 06: New Found Foes
- 07: Desperate Times
- Cinematic - Birth of Order
- 08: Lost Knowledge
- 09: Unwelcome Guests
- 10: Breath of Creation
- 11: Return to Tarsonis
- 12: The Descent
- 13: Captain of My Soul
- 14: End of the Line
Hi, I tried mission 8 and found these:
- Even if all the heroes die, the mission doesn't end
- If I choose to use stalkers at the beginning, the gateway still shows the dragoon icon
Nice work otherwise, I really like the cross-references to other custom campaigns.
In reply to FireWolf:
Played map 8, pretty easy if you fast exp. great terraining, good cutscenes (are them skippable?), you just did some grammar error ...
* (intro briefing) "Artanis, me and Zoton will gladly join... [instead of we])
* The capital city of Shakuras is http://starcraft.wikia.com/wiki/Talematros, you said it wrong twice on the briefing
* Zeratul doesn't have a hero tab (F5 for example)
*Colossi start with 6 range and doesn't have an upgrade to increase it to 9, don't know if it was intentional or not
* Good luck with the other maps
In reply to DEFILERRULEZ:
im confused i downloaded all files placed them in the maps section created new folder renamed folder placed them in there i click open the first mission and its just a normal terrain map..
In reply to DementedITempest:
Hey, I really enjoyed your campaign so far! I only play single player, so I really appreciate the user made missions here. Keep up the good work.
Thanks. Means a lot!
Hello.
I played the mission 07:
-In the beginning you can cross the wire fence.
- Jones died and the game doesn't trigger defeat.
-I died twice when I try to enter the left side of the map, where there is a terran base. Maybe you should limit the playing area, the edges of the map.
-In the final cinematic, when the reinforcements arrive there is no music. It would be better with fight music.
Thanks for the feedback VastanX, I'll get on it immediately.
Played the most recent verison (Nov. 19/2016) of mission 6. Did manage to beat it on brutal with a Roach/Hydra/Ling mineral dump composition. (I had thought roaches would be weak to the immortals/stalkers/marauders of the groups, but I guess they aren't)
A few things:
I never noticed these bugs. Thank you for pointing them out though. I will begin working on them as soon as I can.
These seem a bit buggy, keep getting an issue where a second set of mission objectives pop-up. Also sometimes you can skip a cutscene but things that happen in cutscenes don't happen (ex. the door in mission 5)
Mission 1 you can bypass the base and go kill the dominion to save you time.
Also on mission 1, skipping the first few cutscenes cause weird things to happen.
Missions 1,3,5 seem a bit too easy on brutal. Mission 2 seems pretty hard, but the most annoying thing is you have a lack of counters to vikings, which will just snipe your arbiters.
Skipping the mission 6 cutscene causes the music volume to change a bunch
Is mission 6 beatable on brutal? The fact that you have 6/6 enemies attack your base is just insane, and the sheer number of waves makes it hard to even leave the base for a minute. Edit: I guess you could pull a Norad II rescue and (in theory) use dropships dropping zlings on the turrets.
That's weird...
Ya, I watched deltronlive's playthrough video and the same thing happened. I am currently working on fixing it. It's odd because that didn't happen when I was testing this map. I think your offline account settings may have something to do with it.
Checked -the awakening map- a fun and fast paced map with only one problem, the medic keeps repeating the phrase from nova covert ops -banelings and nydus worms coming from the right side of our base-... Can you give me a quick recap of what happened on the start and end of this mission? Because i understoood really few things with this bug
Well thanks for being honest.
I alwais give honest but not rude feedback (i used to be rude on the past :/ ), for a first attempt these maps are not bad at all...
Thanks DEFILERRULEZ for the feedback and pointing out errors I missed. I'm new to map making and I just starting figuring out what you can actually with the editor, so some of these earlier missions will not be balanced or polished as the ones to come. But feedback like this will help me improve my maps. Thanks you.
An ok campaign, with an interesting story concept... except few problems