[Campaign] StarCraft 2: Shadow of Liberty
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Introduction:
The Feral Zerg have reappeared by attacking several Dominion worlds. No one knows why the Zerg have all of a sudden become so aggressive. Arcturus himself assigned General King's forces to set up orbital defenses in high orbit above Castanar to push the Zerg back. Arcturus also ordered Victor Von to assist General King in his defense, and any rebels they may encounter.
How To Install:
- Unzip the zip files.
- Open your StarCraft II directory (default install: C:/Program Files(x86)/StarCraft II/)
- Open the Maps folder within your StarCraft II directory. If this folder doesn't exist, create one.
- Inside the Maps folder, create a new folder with the name: Shadow of Liberty. A misspelled folder will lead to the mission launcher breaking.
- Paste all .SC2Map files inside the Shadow of Liberty folder.
- Run StarCraft II Editor and locate the Shadow of Liberty Launcher.SC2Map by pressing [Ctrl + O].
- Once the launcher has loaded, press the green StarCraft II icon or [Ctrl + F9] to run the launcher.
- Enjoy!
Green Field Troubleshooting:
How to open the maps:
- The best way is to use this method by Deltron: How to Play Sc2 Maps Without Opening the Editor.
- Here's another by Jayborino: Maps Opening Blank
Playthroughs:
For deltronLive's playthrough click here
For Jayborino's playthrough click here
For DEFILERRULEZ video playthrough of mission 9 click here
For Palnai's playthrough click here
Special thanks to Palnai, deltronLive, DEFILERRULEZ, and Jayborino for playing, providing entertainment, and feedback for this campaign. Also, special thanks to VastanX for models that improve immersion.
Donations:
If you so wish, you can donate to me by clicking the donate button in the top right of the page. This is 100% optional.
Missions:
- 01: The Covert Ops
- 02: Homecoming
- 03: The Queen of Blades
- 04: Crash Landing
- 05: The Awakening
- 06: New Found Foes
- 07: Desperate Times
- Cinematic - Birth of Order
- 08: Lost Knowledge
- 09: Unwelcome Guests
- 10: Breath of Creation
- 11: Return to Tarsonis
- 12: The Descent
- 13: Captain of My Soul
- 14: End of the Line
I played mission 4, and as usual there are some issues with polish and what not. I'm sorry if you're already aware of these issues and you just haven't fixed them yet and you're tired of hearing it, but I have a list of things which could use fixing.
- One again, there is at least one typo in the mission loading screen.
- A few bits of dialogue which have typos and/or use incorrect words.
- Overlords death animation is messed up for some reason.
-Trios' walk animation is broken, and plays at an incorrect speed. He also lacks a proper animation while casting Shadow Cannon
- Zoton has NO unit radius, pathing collision or height plane flag. This results in him being able to walk through units and doodads to ANY point on the map, and he cannot be targeted by units which may only attack air or ones which can only attack ground. He is effectively invulnerable against everything except for Hydralisks and Mutalisks, because their weapons don't filter based on the targets height plane flag. In addition to all this, Zoton also has incorrect movement animation speed, and his basic attack ignores armor.
- And lastly, during the final cutscene when the protoss were all recalled out, there was a single solitary probe left behind. I would say it's probably because the probe was inside of an Assimilator when the recall was initiated.
As for criticisms of the mission itself, I would only say that it's a bit too long. By the time you kill all the power cores, you just wait for 14(?) minutes and have units camp the nydus spawn points, which leaves you with nothing to do.
In reply to Solstice245:
Thanks for the constructive feedback.
I don't often play user made campaigns, but I randomly decided to give yours a shot, I played the first 3 missions on normal so far. Anyways, I have some feedback.
I noticed a few typos in mission 1's loading screen.
In mission 3 the tips came in twice (So you had 2 of each) and I also noticed some dialogue mistakes, one in particular somewhat comical ;p (Kerrigan: I can feel the power corpsing through me) xd
Now, onto what's not bugs but more a criticism of actual choices. In mission 3 I found Az'huls dialogue including a few bits of vocalization thrown in to be very offputting, imo either go all the way with charecter voice overs, or don't include them at all, because when you put in just a little it's jarring and kinda breaks the immersion.
In mission 1 the final line, which you lifted from Hansen, I recall it feeling really shoehorned in and didn't completely make sense, also somewhat immersion breaking. Anyways that's all for now, I dunno if changing much of anything about the early missions is practical, but these are the things which stood out to me to stand for improvement. I'll get to the later missions in the future :)
In reply to Solstice245:
Thank you for the feedback, Solstice. I am flattered that you chose to play my campaign over some of the others out there. The earlier missions are my weakest maps I've made, mainly because they were first. I have been going back and improving them to have a more professional feel like the later missions in the campaign. When I started map-making, I just randomly threw things in that I thought was cool (ie. Hanson's line and Azhul's lines). Thank for taking the time to write this review and I hope you enjoy the later missions. :)
Hey PowerCorex64.
I played the campaign some time ago and is still waiting for Act 2.
Can we have an status update on it.
Please
-Dark_Pixel
In reply to Forge_User_21336622:
Act 2 won't be coming out for quite some time. I've finished writing it and half way complete the first mission but I have other things planned before I continue working on Act 2. Here's the list: I want to update Act 1 with improved cinematics and overall polish. I'm working on my next project Starcraft 2: Ambivalence that will take place in-between Act 1 and 2. I also have a prequel planned called Birth of Liberty that will be set on Earth and will follow the Soul Raiders before they leave for the Korpulu Sector. Ambivalence and Birth of Liberty are shorter campaigns so they will completed much more quickly. After all that is done I will work on Act 2 and finish my map-making career. As for a time-frame, I honestly can't tell you. I will get to it when I get it. Hopefully within the next two decades. :)
Yay! Finally it's ready!
In reply to zerobyte13:
It sure is. Have fun.
Loved the last mission, well worth the wait :D. Looking forward to Ambivalence.
In reply to pearlcross8:
Glad you enjoyed it.
Any idea on a date when mission 14 will be out? (srry I keep asking but I rlly like the campaign :) )
In reply to pearlcross8:
That's ok. I'm not going to complain about somebody excited about my work. The mission needs another 6-ish hours until release, so by Monday it should be released.
In reply to powercorex64:
nice :)
Heya,
I'm enjoying the campaign thus far, I'm just done mission 9.
(I'll have a playthrough out at some stage, I've got a bit of a backlog going on so it won't be for a while.)
In reply to Palnai2:
I'm really pleased to hear you are enjoying my campaign. If you don't mind, link your playthrough so I can watch it when it comes out.
In reply to powercorex64:
But of course, I'll send you a link when the first episode comes out.
It won't be out for quite a while, I've only gotten back into editing recently and the backlog is worse than I realised, embarrassingly.
Looking forward to the next mission, hope it comes out soon :)
In reply to pearlcross8:
It will, don't worry. I just got back from a three week vacation. Hope to release mission 14 soon.
In reply to powercorex64:
Nice, looking forward to it and hope you had a good vacation :)
Any idea on a date when you think mission 14 will be finished?